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[TF2C / OF] tdm_lobstershore_b2

A Map for Team Fortress 2 Classic

Updates

tdm_lobstershore_b2 - Lighting Overhaul & Stuff 4d
  • Overhaul Recompiled the map with Open Fortress' own lighting settings - hopefully the map looks closer to how it does in OF proper!
  • Addition Enabled no-respawn-time and bunnyhopping by default when you play on one of these TDM maps! Happy fragging!
  • Addition Added a short, pre-round timer countdown, and synced the music starting with it
  • Tweak Changed the point limit from 125 to 75 after numerous suggestions to lower it! Hopefully this plays better.
  • Tweak Optimized the navmesh slightly so TFBots hopefully get stuck less!
  • BugFix Fixed the class-select music to be a bit more consistent when looping
  • Amendment L.S.: Fixed the black flickering effect that would occur in the Skybox, finally..!
  • Amendment L.S.: Moved several emitters down that were floating above the ground
  • Amendment L.S.: Fixed lighting errors with several props, and added a few point_spotlights back into the play area for looks
  • Amendment L.S.: Renamed the NoItems variant to "tdm_lobster_b2_noitems" to fix a .CFG bug
  • Improvement Added a chair exorcism because the chairs in this map are seriously cursed.
  • BugFix 1/14/21 - Quickly fixed up the .CFG files to include some removed strings

Worlds Collide! Electric Boogaloo: Part II, Season III: Revengeance

This map is a derivation of "DM_LobsterShore" - a map from the sourcemod Open Fortress! I implore you to play it, and check out the original! That said, this is a Team Deathmatch map for Team Fortress 2 Classic

I don't take map requests! I also don't plan on porting any more of these!! Please don't ask!!! (Pretty-please?)




Hiya! It's been... a few moments? Like, one moment? A half-moment!?

If you've seen the other two DM map ports, you know what's up. I should just say - don't expect any more of these! I'm winded, man...

Anyway! This is a port of DM_LobsterShore - a map featured in Open Fortress with a strange, muddied past..! The only thing I can say for sure is that it was made by Hex at least - the creator of other DM maps as well, such as the previously featured DM_Skate!

Other aspects of the map's inception are still kinda foggy.. I'm under the impression it had a brief stint in the hands of Eminoma (TF2C Team), before being passed off to OF Team - a similar story to DM_Wiseau, but with less clarity. In any case... this map was a team effort! First and foremost, credits go to Hex, but to also both teams involved in bringing it to life.. somehow!

It's a fancy map. Groovy music, scenic area, the feakin' HL1 VOX - what's not to love!? That said, like Wiseau and Skate, this is a map port to change it to the so-called Team Deathmatch gamemode in TF2C! The changes go something like this:

-Converted the map to 4-Team Deathmatch! Teams get points by getting kills. 125 kills to win!
-Added more spawn points for all teams (who still spawn randomly around the map, just like OF!)
-Revised a new Nav Mesh for TFBots! They will attempt to use jump-pads and always succeed half of the time!

-Implemented or closely implemented a lot of entities to replicate native OF-Features, like the music, overheal pills, and jump pads!
-For features that were more strange to port over, replaced them with simpler variants, like powerups and weapon spawners
-Added some "NPCs" in inaccessable areas to liven up the map!

I should mention, though! The Haste powerup doesn't really do anything as of time of writing - TF2C has literally no speed-boosting attributes or abilities whatsoever, so the most it does right now is make a funny glowy trail on you when you pick it up! Stylish.

This map was an interesting experience to work on - and even if it was tiring, the music kept me going! I hope it'll prove to be a funkalicious deathmatch experience for you, as well!



One last time - should Open Fortress team or otherwise request it, I'll take this map down. I only do these little ports for fun, and I like sharing my more presentable works to the world - like here! However, given the nature of this (and the other 2 DM map ports') existence, I do understand if they ever need to be taken down. Let's have some fun while it lasts, right?

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Credits

Original Authors
Open Fortress Team
Creators / Maintainers of modern DM_LobsterShore, as well as numerous assets used within the map!
Hex
Original Mapper / Creator of DM_LobsterShore
2P (Thoopje)
Music artist for "Lobsters on the Moon" - the map's soundtrack
Withered Rose
Music artist for "Lobsters on the Moon" - the map's soundtrack
Magnus
Music artist for "Lobsters on the Moon" - the map's soundtrack
Eminoma / TF2C Team
Creation / Maintenance of older versions of DM_LobsterShore (before it was passed to OF Team)
Valve / TF Team
Creation / Sources of most of the jungle assets used in DM_LobsterShore
Map Porter / Editor
SilentFox3
SilentFox3 Joined 8y ago
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Ported most of the assets over from OF & Live TF2, and re-tooled and re-worked a large amount of the map's entities to work in TF2C
Special Thanks
TF2C Discord
Provided assistance, feedback, and anecdotes on the porting of the map

Submitter

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SilentFox3 Joined 8y ago
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Details

Version
b2

Attributes

Terrain
Jungle
Time of Day
Dusk
Environment
Outdoor
Size
Medium
Textures
Custom
Structure
Zoo

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