This map is a derivation of "DM_LobsterShore" - a map from the sourcemod Open Fortress
! I implore you to play it, and check out the original! That said, this is a Team Deathmatch map for Team Fortress 2 Classic
I don't take map requests! I also don't plan on porting any more of these!! Please don't ask!!! (Pretty-please?)
Hiya! It's been... a few moments? Like, one moment? A half-moment!?
If you've seen the other two DM map ports, you know what's up. I should just say - don't expect any more of these! I'm winded, man...
Anyway! This is a port of DM_LobsterShore - a map featured in Open Fortress with a strange, muddied past..! The only thing I can say for sure is that it was made by Hex at least - the creator of other DM maps as well, such as the previously featured DM_Skate!
Other aspects of the map's inception are still kinda foggy.. I'm under the impression it had a brief stint in the hands of Eminoma (TF2C Team), before being passed off to OF Team - a similar story to DM_Wiseau, but with less clarity. In any case... this map was a team effort! First and foremost, credits go to Hex, but to also both teams involved in bringing it to life.. somehow!
It's a fancy map. Groovy music, scenic area, the feakin' HL1 VOX - what's not to love!? That said, like Wiseau and Skate, this is a map port to change it to the so-called Team Deathmatch gamemode in TF2C! The changes go something like this:
-Converted the map to 4-Team Deathmatch! Teams get points by getting kills. 125 kills to win!
-Added more spawn points for all teams (who still spawn randomly around the map, just like OF!)
-Revised a new Nav Mesh for TFBots! They will attempt to use jump-pads and always succeed half of the time!
-Implemented or closely implemented a lot of entities to replicate native OF-Features, like the music, overheal pills, and jump pads!
-For features that were more strange to port over, replaced them with simpler variants, like powerups and weapon spawners
-Added some "NPCs" in inaccessable areas to liven up the map!
I should mention, though! The Haste powerup doesn't really do anything as of time of writing - TF2C has literally no speed-boosting attributes or abilities whatsoever, so the most it does right now is make a funny glowy trail on you when you pick it up! Stylish.
This map was an interesting experience to work on - and even if it was tiring, the music kept me going! I hope it'll prove to be a funkalicious deathmatch experience for you, as well!
One last time - should Open Fortress team or otherwise request it, I'll take this map down. I only do these little ports for fun, and I like sharing my more presentable works to the world - like here! However, given the nature of this (and the other 2 DM map ports') existence, I do understand if they ever need to be taken down. Let's have some fun while it lasts, right?