Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
If you are the author of any resource used in this map, or if you know who the author is and was not included in the list of authors, do not hesitate to contact me and I will gladly include you or the author who was not mentioned above;)
Textures are from blaz_sandwad and I found the author - Philip Klevestav (as Blazeeer).
Blazeeer: This guy has a ton of great original textures available, and they are the primary textures I used when I went back to revamp this map. They are mostly from blaz_sandwad. Thank you SO MUCH for making and sharing these textures!!! (http://www.blaz.cscentral.com/textures.htm)
Webarchive of his site: https://web.archive.org/web/20020615001951/http://www.blaz.cscentral.com/contact.html
Name - Philip Klevestav Also known as - Blazeeer...! Gender - Male Borned - May 1985 Hobbies - Music, mapping, texturedesign, going to the gym and movies
My real name is Philip Klevestav, I live in the scandinavian country Sweden.
I started to map quite a long time ago. Might be for four years ago.
I began mapping for the very popular game quake, on that time I used an editor called Qmap.
After that I went over to quake 2, which had a lot better lightning to play around with.
Now I used the map editor quark which is the folower to Qmap.
My mapping improved very slowly at this time, when hl was released I went over to that.
My mapping was still not good, but I continued mapping more and more.
Through on the time I learned more about mapping, I learned a lot by looking at other maps.
I didn't even learn to solve compile errors until maybe two yers ago.
After that my mapping improved a lot. And I began making cs maps as I still do.
I have completed a lot of cs maps now, no official yet though.
Now times I try to find new ways to make maps, new features.
That was the mapping part of me.
There's another thing I do a lot now, that's texturedesign.
I began with texture design a long time after mapping.
The first textures I made was in the popular program wally.
This was probably around 6 months ago.
After the discovery of photoshop I've used that, and I still do so.
At first looks on photoshop I thought it was very hard to understand everything.
With a lot of practising I began learning it.
It was a hard time to learn, now I know pretty much about it.
Well that's most things about my mapping and texturedesigning.
Invalid file type...skipping download of sound/aim_stone_night/ Warning: Unable to open rickets.wav for transfer SV_ReadClientMessage: unknown command char (114) Error: server failed to transmit file 'rickets.wav'
Error: server failed to transmit file 'sound/aim_stone_night/