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surf_revolution_5cp

A Map for Team Fortress 2

Revolutionary x5

So a while ago I got the idea to do something a bit crazy and make a 5CP version of the classic surf_revolution. And here is just that. 5 bowls. 5 points. 5 something (pains?).

Brief overview of map mechanic:

Walls push you up! (Watch your head, top is slanted outwards, use it to surf away from the wall).
Capturing the point grants everyone 13 seconds of insane surfing skills (boosted air control).
Diamond is temporarily absent in beta6. Capture right away.
5CP gamemode as usual.
Signs in the sky are a good sniper spot. (It is reachable even default sv_airaccelerate and no boost)



It took a while, turns out you can't just copy paste the same thing 5 times. You'll notice that the first public release is beta6! Bowl itself took much refinement until it looked good, surfed good, compiled fast and didn't crash your game (easily at least, my metric is if I can gib 23 bots + myself, it's stable enough, and you can!)

There should be more smaller updates to come, including any potential balance changes should the need arise, so stay tuned. It's only beta.

Big thanks to Panzerhandschuh for allowing me to use his original map for this creation.

Community materials used:

Caustic Water
Clouds

Water refraction was made from original by using VTFEdit's normal map feature.

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Credits

5CP Author
StereoBucket
Mapper
Original Author
Panzerhandschuh
Panzerhandschuh Joined 13y ago
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Mapper

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Development Info

Notes
Tools used:
Slammin' Hammer
Blender
Blender SourceOps
Blender Source Tools
Propper(Initially, but moved on to Blender soon after)
VTFEdit
Crowbar
Photoshop

Game

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Category

License

Details

Version
beta6

Attributes

Time of Day
Daytime
Environment
Outdoor
Size
Huge
Aesthetic
Default
Development State
Beta
Textures

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