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This map is recommended for 32 players but can handle 64. It's built small and close range for a quick combat map but still leaves a chance for stealth and quick knifing.
Actually that isn't a glitch, I did that on purpose. The wall disappears after someone moves away from spawn to prevent AWP shots from across the map at the beginning of the game. No one likes being head shotted right at the beginning of the round :P
I've played this map, the design is beautiful, it deserves an expert rating :) also there is 1 bug, if you spawn T, the broken wall area glyches a bit if u look at it while heading towards it from spawn. other than that its a pretty sweet map. :)
Posted by Killocity
You stoles my idea =D
lovely work, I was hoping no-one would get this idea before me (with the blending) but you did =)
I commend you sir, and give you a 10...and something else ^^
I actually got the idea from that awesome matrix map. I like how he blended in the matrix code with parts of the scene. But I wanted to make something a little more original than that so I came up with this. I'll probably work on a newer bigger version of this map.
You stoles my idea =D
lovely work, I was hoping no-one would get this idea before me (with the blending) but you did =)
I commend you sir, and give you a 10...and something else ^^
Pros: Really good idea
Nice effects, especially on the sky
Cons: Looks a bit blocky
Not much lighting
Improvements: Maybe spend longer doing the sky, some building block kinda things textured with bits of sky mightve gone really well
Spend longer on the brushwork
A bit more detail on the constructed side wouldve looked better
Notes: 7/10 (pushing towards an 8 for me)
Amazing idea, another version of this would go really really well
Posted by SGT_kick_ur_ass
Wow just awesome. Great idea, but maybe you should have made it as a blend texture so that both textures blend when you alpha paint them.
Would look a lot better.
I was but I didn't think it would look too good on brick or concrete. I havent gone to much into custom textures yet but I have learned. My next map will contains customs.
Wow just awesome. Great idea, but maybe you should have made it as a blend texture so that both textures blend when you alpha paint them.
Would look a lot better.