Moved springboards to the center of the map to allow players to jump onto the point from below
Added wooden beams on both sides of the point to make it easier to traverse the middle of the map
Removed the invisible dispenser on the cloud
Engineers cannot build dispensers or teleporters on the cloud
Made it so players fall off the cloud when stunned by Hale
Jumping Hales can now hit players on the cloud from below
Speed ramps now behave as catapults rather than push volumes (like in vsh_nebula)
Speed ramps launch players at a more horizontal angle rather than vertical
Made it so players cannot use speed ramps when stunned by Hale
Fixed the green elevator not moving if more than one player was standing on it
Fixed players blocking the green elevator from reaching the top
Removed the cannon at the corner of the map and replaced it with a warp pipe instead
Removed the roof and pillars near the gas pumps to open and simplify the area
Removed railings in several spots to make movement in these areas less annoying
Removed green pipe doors which were causing players to get stuck and improved clipping.
Fixed Engineers blocking teammate access to vent entrances.
Implemented a fix to automatically unstuck players who clip into the kart or are pushed into the ground by the kart.
Added an invisible level 1 Dispenser to the cloud so players can refill health, ammo and upgrade sentries.
Removed nobuild spots on top of various buildings. This may be tweaked in the future.
Added another healthkit to the middle area.