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vsh_mariokart

A Map for Team Fortress 2

Updates

v3 part 2 30d
  • Addition Moved springboards to the center of the map to allow players to jump onto the point from below
  • Addition Added wooden beams on both sides of the point to make it easier to traverse the middle of the map
  • Removal Removed the invisible dispenser on the cloud
  • Removal Engineers cannot build dispensers or teleporters on the cloud
  • Improvement Made it so players fall off the cloud when stunned by Hale
  • Improvement Jumping Hales can now hit players on the cloud from below
  • Improvement Speed ramps now behave as catapults rather than push volumes (like in vsh_nebula)
  • Improvement Speed ramps launch players at a more horizontal angle rather than vertical
  • Improvement Made it so players cannot use speed ramps when stunned by Hale
  • BugFix Fixed the green elevator not moving if more than one player was standing on it
  • BugFix Fixed players blocking the green elevator from reaching the top
  • Adjustment Removed the cannon at the corner of the map and replaced it with a warp pipe instead
  • Adjustment Removed the roof and pillars near the gas pumps to open and simplify the area
  • Adjustment Removed railings in several spots to make movement in these areas less annoying
v3 1mo BugFix3 v2 1mo BugFix Adjustment Addition
VS Saxton Hale/Freak Fortress 2 map inspired by classic TF2 Mario Kart maps.

This is a new unique map designed for the VSH gamemode and is not a port.

Tested with VSH2 plugin and default bosses.

Files

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  • mintoyatsu avatar
    mintoyatsu Joined 4mo ago
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    108 points Ranked 70,303rd
    1mo
    Fixed in v3.
    Mimiga
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  • Stack Man avatar
    Stack Man Joined 3mo ago
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    553 points Ranked 45,900th
    1mo 1mo
    Just had a hale get stuck in one of the green pipe's doors. Really sucks.\

    Also, teles can block team mates from exiting the vents if placed correctly.

    Edit: 
    Players that get run over by the cart get pushed into the ground and get stuck.
    • Helpful x 1
    Bananite
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  • Stack Man avatar
    Stack Man Joined 3mo ago
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    553 points Ranked 45,900th
    2mo 1mo
    This map looks like crazy fun.

    However, I noticed you aren't able to build on any of the roofs.

    There aren't many other ideal places for an engineer to build and it wouldn't be too difficult for a hale to get up there even on a knockback heavy server.

    At the least, red spawn roof should be buildable since it's so wide. It offers hale a lot more space to approach than the other 2.

    EDIT: Dispensers won't dispense anything while on the cloud. Is that intentional?
    • Helpful x 1
    Bananite
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  • Archanor avatar
    Archanor username pic Joined 13y ago
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    129,994 points Ranked 22nd
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    2mo
    That looks like a fun place! :D
    • Thanks x 1
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Credits

Key Authors
mintoyatsu
mintoyatsu Joined 4mo ago
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108 points Ranked 70,303rd
Level Design, Textures
Contributors
notxenon
notxenon Joined 13y ago
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8 medals 1 legendary 1 rare
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Textures
Archanor avatar
Archanor username pic Joined 13y ago
Offline
129,994 points Ranked 22nd
22 medals 1 legendary 4 rare
  • 10 years a member Medal icon
  • Reached 75,000 Points Medal icon
  • 6 years a member Medal icon
  • Submitted 20 Maps Medal icon
  • Became a Game Pioneer Medal icon
  • Trouble in Paradise Mapping Contest Entrant Medal icon
Textures, Models

Submitter

mintoyatsu avatar
mintoyatsu Joined 4mo ago
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mintoyatsu
Creator
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Category

License

You may freely host the map on your game server or FastDL web server.

Included source files may be used for study, modification and re-compilation. If it is a minor change or fix, please contact the map author for consideration of inclusion into the original map as a version update.

Details

Version
v3

Attributes

Textures
Custom
Development State
Final
Aesthetic
Cartoon
Size
Large
Environment
Outdoor
Time of Day
Daytime

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