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This is a map I've made as a small side project. I originally wanted to release this as an extra together with my next actual map, but redecided that because it's a very bad idea. This map is a recreation of an I Wanna Be The Guy fangame called "I Wanna Atone the Flower" and aims to represent it as accurately as possible.
Like the original game, this map has 15 gameplay screens, every screen being short and symmetrical. You have a double jump instead of a dash and the gameplay consists of very precise spike jumps.
Disclaimer: Every room was tested and is confirmed to be possible, although most of the inputs required are frame perfect. If you want to play this map, it is highly recommended to have the Speedrun Tool mod to set a high respawn speed and practice a lot using save states.
In a few rooms this map requires a jump tech that I refer to as "float jumping". This is performed by holding jump in midair after a small jump and gives you a bit more airtime, allowing you to cross wider gaps with small jumps. Some spike jumping tech (cornerjump/cornerkick) is required as well.
If you want clear this, prepare to spend a large amount of time and effort on that, as this map is much more difficult than for example 3L. I myself have currently only actually beaten the screens in segments but will definitely try going for it legitimately in the future.
Dependencies and prerequisites required to use this Map