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I really enjoyed this. I didn't mind getting 'lost' in the B side - I made a map as I went - though I did decide to turn invulnerability on w/ Variants to avoid having to reset when I made a dumb move, and just promised myself not to cheat w/ it (not that there were many places where it would have been helpful anyway). The final puzzles, where the invulnerability was required, were a really creative twist.
That said I can't seem to figure out how to actual *finish* the map. I got the golden berry and the pink heart; not sure if I'm missing an exit or a blue heart somewhere?
Also, there's a missing border block in the second-to-right room in the top row of the B side. I couldn't find any secrets there so I assume it's an oversight, but maybe I'm just missing something.
it's a cool concept and an interesting restriction for this type of puzzle, but i have a few complaints.
I got lost in the b-side because there's no way to tell where you have and haven't been.
also, with a demodash it is possible to go into a 1-high gap that is against the ceiling, which could allow the player to go up where they aren't intended to. that being said, I really can't be sure whether or not it is intended, because it seems to be required as well.
the final gauntlet in the a-side is cool, but it was annoying to have to do everything over when I get crushed or softlocked. speaking of which, you should really try to prevent the player from softlocking themself. getting crushed, in general, is rather annoying, even outside the longer gauntlet.