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vip_factory_rush

A Map for Team Fortress 2 Classic

Updates

Alpha 5 10d
  • Adjustment Side flank has their wall lowered, soldiers and demos can jump up there to take control of the area and even the point
  • Addition Added more textures
  • Addition Boxes added to bottom flank to cover up tight corners and also cover
  • Addition Spawn now has another way to get out to counter spawn camping more. Spawn moved back a bit as a result.
Alpha 4 17d Adjustment2 Addition2 BugFix Alpha 3 19d Addition3 Feature Alpha 2 21d

A 2 team VIP elimination map

A twist of the normal VIP mode. First of all, both teams have a VIP that they need to escort. Second, there is one central control point that both VIPs need to cap to win. If your team's VIP dies, then your team loses a life. If your VIP dies 3 times, you lose the round. If you let the timer run out, then there would be a sudden death.


The map is made to prevent one team from having a lot of momentum to steam roll the other team and eliminate their VIP. The map is also made to prevent unbeatable turtling as to keep the map interesting. There is even ways for the VIP to sneak around their team's front lines to avoid being killed.


The map is pretty small and simple but it would hopefully be used to show off a hybrid KOTH-VIP elimination mode. 

Make sure you have fun.

This map is more than ready for any play tests. If any server owner wants to test it, just comment!

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Credits

Creator
Jakcie
creator

Submitter

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Jakcie Joined 1mo ago
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Jakcie
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Details

Version
a4

Attributes

Development State
Alpha
Aesthetic
Default
Textures
Default
Size
Small
Environment
Indoor
Time of Day
Afternoon

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