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dm_metro

A Map for Open Fortress

Updates

a5a1 7d
  • Adjustment Changed up one of the mid side flanks to allow for easier movement
  • Adjustment Shrunk the platform over looking mid, as it had a lot of wasted space on it, and made obtaining kritz too easy from the dockside half of the map.
  • Adjustment Gave less powerful weapons the small spawn pads.
  • Addition Added overlays to every Health and Ammo pack (except one because it bugged out somehow so I'll fix it in the next version I already did all the cubemaps before noticing and the repack)
  • BugFix Disabled shadows on the train props so hopefully the shadow of the train will stop defying physics and traveling through brushes.
  • Improvement Added cars to carpark because that was and is cool.
Another smaller update just to add some small features which honestly should have been present on release. Hopefully by Wednesday next week either an a6 or an a5a2 is released which adds spectator cameras and the map info. And after that I shall put my focus entirely on gameplay changes for the playable space and weapon positioning. 
a5 9d Addition2 Improvement Amendment

A koth_king x pass_district themed map



dm_metro is a koth_king x pass_district themed map set in the streets of Hong Kong yet again, in this case over looking the docks with a metro system situated in the middle. Bring your fights to the car parks, apartments, offices, and abandoned Mann Co facilities as you fight over an arsenal of abandoned Mann Co weapon stocks. This map shall hopefully be updated weekly until beta or release candidate state.

Files

Todos

Refine some rooms with more complex brush work and layouts Change the mission briefing and related images for map info High Priority
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Credits

Project lead
Eve
Mapper
Birchly
Mapper

Submitter

Birchly avatar
Birchly Joined 1mo ago
Offline
Birchly
Creator
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Game

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Category

License

Details

Version
a5

Attributes

Zone
City
Time of Day
Nighttime
Development State
Alpha

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