GameBanana shows no ads to members. Sign up now!
Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

de_proving_ground

A Map for Counter-Strike 1.6

Bomb/Defuse map I made in a few hours. 15vs15 spawn points.

Took inspiration from de_aztec map.
Beta._

Files

Sign up to access this!
  • BlackSwordsman avatar
    BlackSwordsman username pic Joined 8y ago
    Day
    7,563 points Ranked 870th
    26 medals 1 legendary 4 rare
    • Returned 5000 times Medal icon
    • 6 years a member Medal icon
    • Submitted 5 Tools Medal icon
    • Returned 1000 times Medal icon
    • 25 posts awarded Exemplary Feedback Medal icon
    • Prefaber of the Month, September 2013 Medal icon
    access_time 9d edit 3d
    To be a map made in a few hours it looks very solid and if it's a beta Is going to be even more great.
    I'm gonna play it and give it a testing.

    Edit:


    Here are some observations:
    1. I suggest to add decals to identify better where are the bombsites. I got a bit lost playing it at first and I'm sure other players also will get a bit lost as well.
    2. The flooded area looks very nice, however is a bit empty. You could add some waterplants in there and it would look X10 better.


    I'm sure that there must be some waterplants textures in the original .wad files of CS or HL.
    3. I've noticed that the bombsite that is located outside has a big cylinder as target.
    I would suggest to change it by something else as a monument (that would go better for that ambient) or some crates (that's a cliché but it would look and work better as bombsite).

    4. I also suggest to add some benches in the outside areas (such as the area of the bombsite that I mentioned in so it will look more alive, more like an actual place where people live in.
    5. I also noticed that the interior areas feel quite empty. You could add some decals or signs. There are lots of signs and decals in the halflife.wad and other original CS wads.
    6. The skybox is too high without a purpose. If you lower it at the same level of the roof (or just  a bit higher than the roof) you will get a considerable FPS boost.

    7. There is a specific area of the flooded area where the player gets totally underwater for a few seconds. Looks bad because you keep walking but you see everything underwater.
    You should consider about rising that part of the floor or making it deeper so you walk over the water or you swim.

    Got the Life! avatar
    Mantra
    Got the Life!
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
ResR
ResR Joined 9y ago
Offline
6,889 points Ranked 965th
16 medals 1 legendary 3 rare
  • Submitted 50 Maps Medal icon
  • Submitted 20 Maps Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Halloween Mapping Contest Submitter Medal icon
  • Reached 1,000 Points Medal icon
Mapper

Submitter

ResR avatar
ResR Joined 9y ago
Offline
6,889 points Ranked 965th
16 medals 1 legendary 3 rare
  • Submitted 50 Maps Medal icon
  • Submitted 20 Maps Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Halloween Mapping Contest Submitter Medal icon
  • Reached 1,000 Points Medal icon
ResR
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

CC-BY 4.0

Details

Version
1.01

Attributes

Zone
Commercial
Climate
Raining
Time of Day
Nighttime
Environment
Size
Medium
Aesthetic
Realistic
Development State
Beta
Textures
Default

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 5
  • 66
  • 397
  • 1
  • 12d

More from Submitter

WiPs by Submitter

More Bomb/Defuse Maps