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Infested

A Map for Minecraft



Description


This multiplayer mini game is a hide&seek survival that includes power ups, different maps, and different ways to play! Players begin with a grace period to find hiding spots or to come up with plans to avoid the infested player. A random player will be chosen to be the infested and their goal is to infest everyone before time runs out. The goal of the survivors is to avoid contact with infested players by hiding, fleeing, or using the various power ups that spawn in the map until time runs out.

Features


Maps
  • Tuns - an overgrowth cave like map with old storage and big caves.
  • Cabins - village full of vegetation and structures to hide in.
  • Goldmine - a labyrinth like abandoned mineshaft.
Power ups
  • Black eye - an enderpearl that gives the opposite team temporary blindness and slowness.
  • Showball - a snowball that reveals a random player on the opposite team.
  • Golden Hoe - a golden hoe with Knockback II and a single use.
Game modes
  • Normal - default game with no modifications.
  • PumpkinHead - equips all players with a pumpkin on their head making vision limited.
  • Ghosts - makes the Infested players invisible leaving only their particles visible.

Requirements

Dependencies and prerequisites required to use this Map

  1. Two or more players

Files

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Credits

Creators
Zerghunter666
Coder
Terasal
Builder
Jrxss
Builder
Contributors
Fve
Map Tester

Submitter

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Development Info

Notes
I started working on this map in early august with a couple of friends as a Minecraft Realms map submission. I worked on the commands, functions, and mechanics of the map while my good friends Terasal and Jrxss did a lot of the building. We pumped out the first map of the mini game fairly quickly and I was struggling to get the infestation mechanic to work without becoming an infested player by taking fall damage. We waited till 1.15 to release so we could use the handy gamerule that disables fall damage making the development of the mini game succeed. I decided to finish the commands and mechanics before we started making more maps and we did just so. Polished it a bunch and play tested it with another friend with the IGN of "Fve." Map was completed around late march of 2020 and will get updates from time to time.

Game

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Category

License

Details

Version
1.0.1

Attributes

Terrain
Season
Spring
Time of Day
Dusk
Environment
Size
Medium
Aesthetic
Default
Textures
Default
Development State
Final

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