Readjust the small shack.
Readjust some door frame by 2 hammer unit
Added VGUI photos and updated English file.
Created a second defendable makeshift shack in BLU area.
Added Undertale disco sequence to secret area and allowed building on certain platforms.
Added watermark for Tuxedo_terrorist.
Changed positions and strengths of some ammo and health packs.
Improved accessibility of many defensible spots for both teams.
Improved defensibility of far-back upper region.
Miscellaneous fixes including additional props and shadow adjustments.
Fixed gaps in and odd shapes of displacements.
Fixed vent overlay at Half-Life room not applying to all surfaces.
Added English file.
Added temporary Ubercharge and speed condition to the vent system.
Introduced extra decorations into the secret room.
Created defendable makeshift shack in BLU area.
Swapped textures and nobuilds between Half-Life room and related corridor.
Improved defensibility of all corner rooms linked to BLU area and RED temple.
Fixed holes in displacements.
Added vent system as a secondary entrance into the Half-Life room.
Improved defensibility of small rooms on BLU side.
Fixed barrel in RED spawn allowing players to hide inside it.
Adjusted decorations across the entire map.
Re-enabled building inside the Half-Life room.
Other miscellaneous improvements including clipping.
Added guides for Engineers leaving RED spawn where to find new defenses.
Secret door activator is now inaccessible 66% of the time.
Split secret door into two to prevent it from phasing through solid walls.
Clipped underside of bridges near BLU spawn.
Retextured Half-Life passage and disabled building inside the Half-Life room.
Fixed extended brush that was giving an artificial advantage to Engineers.
Fixed some Engineers spawning in BLU spawn.
Deleted bricks where it was possible to get stuck.
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