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jb_crossroads_v1f

A Map for Team Fortress 2

Updates

v1f 5hr
  • Addition Added "Wall Game!" Race to the end of the course without letting the bright-red wall catch up. There is no placement here, so as long as you finish, you're safe.
  • Tweak Removed invisible barriers above certain minigames and just took out the props that allowed reds to rebel.
  • BugFix Fixed a leak I didn't realize existed until today (may not be in the last version, I'm not sure).
Wall Game is very hard to predict difficulty on until a full playtesting session is in order. Tweaks will be made to the wall's speed and obstacle placement as needed.
v1e 1d Addition Improvement v1d 3d Addition BugFix v1c_fixed 5d Overhaul2 Tweak3 BugFix v1c 7d Addition3 BugFix

From the depths of internet history comes jb_crossroads_v1, inspired by the classic ROBLOX style.

My second jailbreak map, this time inspired by the aesthetic of classic ROBLOX from the 2006-2010 era. The map is getting close to completion, but a final version will only be released once I'm 100% sure all of the bugs have been fixed.

Updated 11/26/20: Added Wall Game! Race in your karts to the end whilst a speeding wall comes your way. Don't let it catch up!

This map features 19 minigames:

  • Deathrun
  • Pool
  • Theater
  • Bunnyhop
  • Sweeper
  • Stairway to Heaven
  • Cartride
  • Crash Game
  • Wall Game
  • Flood Escape (rendition on the traditional obby but with a twist)
  • Nightclub
  • Minefield
  • Jumprope
  • Trivia
  • Tavern (Diner)
  •  Fall Game
  • Box Game
  • Soccer
  • Knife Pit
I hope to add more minigames in the future, but for now, the map is full of fun features (for guards) and fun ways to rebel (for prisoners, obviously).

For server operators, the jail cell button name is doors_jail_button, and the cell door name is doors_jail.

Files

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  • Semicolon backslash avatar
    Semicolon backslash Joined 2y ago
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    4mo
    I don't know if you're still interested in working on this but if you are please fix the problems I have listed below, this map has potential it just needs a few fixes to make it a good map

    1. make sweeper restart-able
    this can be done by turning the sweeper into a func_rotating and replacing the open/kill inputs with start/stop inputs respectively

    2. Fix box game not breaking the boxes immediately
    this can be done by making the trigger_hurts damage a higher number, usually double the health of the boxes will do

    3. replace the auto-start in flood escape with a button
    simply take all the logic from the trigger at the start of the game and move it to a button this will make sure a red doesn't start the game early and ruin it for everyone else

    4. Add a ladder to get out of flood escape and knife pit
    self explanatory

    5. Spread out the ammo spots
    There is no need for 2 ammo spots to be in the tower move one to another place maybe?

    6. Add a trigger to get back into armory
    simply add another trigger_multiple to the other side of armory with a filter for blue team only while leaving the current trigger where it is.

    7. Make the colors more distinct in crash game
    Replace one of the greens with another color as currently this causes confusion especially since your indicator for which color you need to stand on doesn't use the exact same color

    8. fix flood escapes blue side teleports
    half of them don't link properly make sure you have them linked properly

    9. you can escape the map by going above where flood escape is
    add some playerclips up there and you'll be good

    10. sweeper/deathrun water damage triggers are too low
    You can walk on the water like Jesus as the trigger that's supposed to kill you is too low raise it up like 8 hammer units and it should work fine

    11. you can skip some deathrun traps as double jump scout/caber demo
    make sure you clip off the top of these traps

    12. you can get stuck behind cells
    seal off that gap man there is a hole behind medic that you can fall down into and never get out of.

    To end off you did a good job with the theme and layout you just need to get some playtesters to find this stuff before release (which I would be happy to do for you). 
    Smellycologne badtrash
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  • Now the blue team can not open the armory door from outside. 

    Sorry for my English????????
    URL to post:
  • grant7216 avatar
    grant7216 Joined 8mo ago
    Offline
    163 points Ranked 62,234th
    7mo
    I love this map! i hope servers will start running it.
    Bananite
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  • Lokiano avatar
    Lokiano Joined 7mo ago
    Offline
    7mo
    Numeral amount of things that could be improved

    1. Increase lighting in the cave areas

    2. Armory door does not open for reds on both sides, so if a red gets into armory they are stuck as they cannot go back into the tunnel which they came from.

    3. Optimize the map so not all of it is loaded at once

    4. Add an arena logic to the map so it can be properly played as jailbreak
    Bananite
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  • Semicolon backslash avatar
    Semicolon backslash Joined 2y ago
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    2,367 points Ranked 20,590th
    9 medals 1 legendary 1 rare
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    • Returned 1000 times Medal icon
    • One month a member Medal icon
    • Returned 100 times Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    7mo
    URL to post:

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Credits

Key Authors
screechy
Full layout, design, and functionality.
Helpers
Semicolon backslash
Semicolon backslash Joined 2y ago
Offline
2,367 points Ranked 20,590th
9 medals 1 legendary 1 rare
  • Returned 5000 times Medal icon
  • Returned 1000 times Medal icon
  • One month a member Medal icon
  • Returned 100 times Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
Gave me tips and playtested for me. Thanks, man!

Submitter

screechy avatar
screechy Joined 7mo ago
Offline
128 points Ranked 66,804th
screechy
Creator
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Game

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Category

Sub-category
Jailbreak icon Jailbreak
Super-category
Other/Misc icon Other/Misc

License

Details

Version
v1f

Attributes

Structure
Castle
Terrain
Hill
Biome
Forest
Season
Summer
Time of Day
Afternoon
Environment
Outdoor
Size
Medium
Aesthetic
Development State
Beta

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