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Black Mesa: Source Anomalous Materials replacement

A Map for Half-Life 2: Episode Two

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Updates

New Additions 4d
  • Improvement Added improved lighting in arctic scene
  • Improvement Replaced rocket silo with updated version that appears later in-game
Fixed Cubemaps 4d BugFix2 Overhaul Fixed lighting origin 6d BugFix Lighting and Handrails 7d Adjustment BugFix

Anomalous Materials cut scene replacement

This replaces the original Anomalous Materials lobby with level geometry and assets from the Steam release of Black Mesa: Source.

This was to fulfill a request created by MaiYass 
Black Mesa: Source Anomalous Materials replacement Ep 2 G-Man cutscene

Was rather quick and easy to stitch together, the hard part was fixing and rebuilding the decompiled map ep2_outland_02. I was getting extraordinary errors with vvis.exe which added 24+ hours of work to a simple 25 minute project.


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  • mowlikes avatar
    mowlikes Joined 7mo ago
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    access_time 2d edit 2d
    No idea why, but for some reason, at least for me, this map isn't working all too well.

    I tried it on mmod and vanilla episode 2, and triggers all over the map are being drawn, and the middle hallway in the antlion wave fight place (no idea what to call it) is just almost completely see-through until I walk into it. When going up the elevator with the vortigaunt, the elevator stops right before where it's ACTUALLY supposed to stop, and everything stops right there. I didn't see anything showing that the ai was disabled due to it, so I have no idea what the problem is here.

    Is this just a problem for me, or is it a bit more of a common thing? Is there a way to fix this at all? I'd love to be able to use this mod. 


    Bananite
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  • access_time 2d
    The author, I don't know why, but I have on some objects the shine has an error...
    Bananite
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  • ZipZop_the_Cat avatar
    ZipZop_the_Cat Joined 22d ago
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    Does the screen use still images or does it render assets?
    I may do your recolour request
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  • Atzimoova avatar
    Atzimoova Joined 1y ago
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    access_time 5d
    Much better.
    time wasting twat.
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  • TheAwesomeGuy avatar
    TheAwesomeGuy Joined 5y ago
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    access_time 5d
    I think this is more related to normal maps than cube maps. This mod adds some normal maps to parts that weren't there before and I think this mod has missing normal maps. It appears to have a purple and black checker board as a result of some of the normal maps missing. At least I think. I'm not an expert.
    Bananite
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  • ShotShellX avatar
    ShotShellX username pic Joined 8y ago
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    access_time 5d
    Once the level loads when you return with the vort back up the elevator, I get the ai_disabled. Using mmod. Curiously your other submission - the test chamber works fine with mmod and hl2 update
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    Mantra
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  • Zeroize0 avatar
    Zeroize0 Joined 8y ago
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    access_time 6d
    You are my savior, man...
    Bananite
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  • johnyonghwang1 avatar
    johnyonghwang1 Joined 5y ago
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    Can i have permission to use this for my mod?
    Shitpost Extraordinaire
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  • [ThatGenericPyro] avatar
    [ThatGenericPyro] Joined 5y ago
    u wot m8?
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    access_time 7d edit 7d
    oh, neat! 

    Sure wouldn't have guessed this kinda thing's "easy", that's pretty interesting to hear, actually. I wonder if anyone's done this for the test chamber shot at the start of HL2? That'd be extra poggers
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    WATCH THOSE WRIST ROCKETS!
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  • MaiYass avatar
    MaiYass Joined 4y ago
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    access_time 7d
    This works with MMod, correct?
    Professional Amateur avatar
    Mantra
    Professional Amateur
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Wood_y
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Port/Compilation
Original Authors
Valve
Episode Two ep2_outland_02.bps
Crowbar Collective
Black Mesa assets
Special Thanks
[ThatGenericPyro]
[ThatGenericPyro] Joined 5y ago
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BakSangHu
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MaiYass
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Details

Version
1.4

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Custom
Development State
Final

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