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-Removed clip brush from the windows of the ships that previously blocked projectiles.
-The paths that the ship takes are now much smoother.
-Fixed players getting stuck inside the ship due to it colliding with the outside geometry.
-The 4th control point has been redesigned slightly to help combat camping:
1.Replaced the elevators with trigger_push, one trigger takes the player up, and the other helps the player get down. There are arrows that signify whether you'll be pushed up or down.
2.Removed the ramps from both sides and added stairs instead. Each team has 1 direction to go now.
-After a control point is captured, there is a delay for some ship to start moving again. This change is necessary to make both teams arrive at each control point at the same time(assuming they started moving as soon as possible).
-The water texture has been changed again to be clearer.
-Fixed the poor fog transitioning by increasing it's distance.
-Optimized the map further.
-There are 5 possible locations for each gem now.
-Changed the gem names to actual names.
-The 5th gem's effect has been changed to give the player the swimming curse(able to fly around the map).
#### Balloon Race Pirates V1 ####
New ship design:
-Mainly to decrease spawncamping as much as possible.
-More space for 12+ players.
-Sentry gun and hurt zone to stop enemies from jumping on the ship.
-There is now a total of 5 control points.
-To win, a team must capture 3 control points.
-All control points have been redesigned to be fair for both teams.
-All control points have teleport zones in case the ship left the player.
-Added fog, which should help with the performance.
-The water textures have been changed.
-The landscape has been changed from looking desert-ish to a foresty.