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Nintendo Gamecube (Mario Kart Double Dash)

A Map for Sonic Adventure 2

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Here's my second test for importing geometry into SA2. My first test was  Apotos Windmill Isle Act 1 from Unleashed Wii, but I kept having crash problems with that stage, so I decided to go much smaller and this stage is what I came up with for importing. :)

Stage is ripped straight out of  MKDD's files including vertex colors and textures. The circle with the Mario Kart logo is slightly edited to have that blue glass thing on it as flat surfaces cannot do reflective materials in SA2 sadly.

Collision is also bare bones, so expect to fall through the floor from time to timr when using the up close punch moves (Propeller punch, boxing glove, Omochao, Dark Omochao). The walls should be fine though.

It's also recommended to have this mod on the top or very bottom in terms of mod priority in the mod loader.

Requirements

Dependencies and prerequisites required to use this Map

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Credits

Key Authors
GBA64
Porter.
Original Authors
Nintendo
for creating the model in general.
Special Thanks
MainMemory
MainMemory Joined 2y ago
Sonic Guru
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Creator of SA Tools
Sage-Of-Mirrors
Creator of SuperBMD (The program I used to extract the stage.)

Submitter

GBA64 avatar
GBA64 Joined 3y ago
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GBA64
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Details

Version
1.0

Attributes

Structure
Time of Day
Nighttime
Environment
Space
Aesthetic
Cartoon
Size
Small
Development State
Stable
Textures

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