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Crisis City MACH Speed section PORT

A Map for Sonic Adventure 2

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Updates

The big 1.0 update! 25d
  • - Hey y'all, Dex here coming in with a massive update for this mod!
  • Addition All buildings and other meshes (models) now use the correct textures! Say goodbye to a bland road!
  • Addition Guess what? We've removed the sun flare! WOOHOO!
  • Addition I gave Sonic a smoother animation for his "springing-to-falling" transition
  • Improvement Hoppy made a few well-needed tweaks to the SET file so everything runs buttery smooth
  • Improvement The required mods are now bundled in the zip archive! Just extract all 3 of them and enable them all in the mod manager!
  • - Geez, this sure was worth the wait!
  • - Also I forgot to include the 06 speed up jingle, I’ll add that in tomorrow*

Test for -[DEXTERITY]-s P-02 project

REPLACES SKY RAIL

This mod serves primarily as a test of sort for  -[DEXTERITY]- avatar Marx Team Flags SA2 Project-02 which aims to port over a near complete '06 experience to SA2 over the next few years. To that end we'll be monitoring feed-back and everything labelled as mandatory is for testing/feedback purposes. The upper paths were designed before the mach physics were applied, if you would like to play without mach physics and as Sonic disable the [2] file (can just play as Shadow to see difference). You NEED the two other mods linked, but for *this* mods downloads you only need the [3] files (it's the level itself).

1. MAJOR UPDATE

As of 22:50 GMT 31/01/2020
 -[DEXTERITY]- avatar Marx Team Flag has fixed the textures and now all buildings use the correct textures
Sonic now has a smoother "springing-to-falling" animation
I have updated and made some minor tweaks to the SET file so everything runs smoothly
I also removed the lens flare (yay!)

All the required mods are now bundled in the zip archive, extract all of them

2. MINI UPDATES

As of 23:52 GMT 20-01-2020:
Updated version of 3rd file uploaded to reduce lens flare strength and add in Sonic 2006 speed-up music. Also to play the level as non speed characters please make sure the 5 mods are in the following order (tested for Character Select PLUS only):

As of 11:00 GMT 21-01-2020:
Optional forth file added which you can download as well as or instead of the first file ("[3] of 3") to disable lens flares entirely, also means new lens flare texture will not impact other levels. If download both only have one active of the 2 options at a time.

3. P-02 and DETAILS

For updates on Sonic Adventure P-02 by -[DEXTERITY]- avatar Marx Team Flag make sure to follow his Twitter: https://twitter.com/ItsDexterity

EXTREMELY ALPHA, fully playable and A-rank-able but very basic texturing and no hazards (due to draw distance issues, we did have fire but it was invisible). The fully working version of this will be part of the p-02 project.

INCLUDES prototype content from P-02 by  -[DEXTERITY]- avatar Marx Team Flag and I have full permission to include it for this mod. Includes a prototype mach-speed physics set, Sonic '06 model and Crisis City Mach speed land table. I'm (HoppyBoppyBunny) responsible for the set files (for mission 1 through 4), the altered lens flares and the Chao Mission. Sonic Adventure P-02 is primarily  -[DEXTERITY]- avatar Marx Team Flags project but I am on board to assist (mostly for set files) and we're releasing this level early to get feed-back and for testing purposes. 

4. REQUIREMENTS

THIS MOD REQUIRES ALL 3 FILES TO BE DOWNLOADED PLUS Kells DRAW DISTANCE MOD AND A CHARACTER SELECTION MOD:

REQUIRED
Kells draw distance MOD: https://gamebanana.com/gamefiles/10668
SPEEPSHighway's No Model Tinting mod: https://gamebanana.com/gamefiles/9820

EITHER ONE OF
Character Select PLUS: https://gamebanana.com/guis/35023 by Justin113D 
Character Select MOD: https://gamebanana.com/gamefiles/6301 by MainMemory 

5. DESCRIPTION

You read correctly, Crisis City’s mach speed section has had it's land objects ported into SA2 over SKY RAIL, to play properly requires all 3 files and the two other suggested mods. You can play this level in mission 1 through 4, there is a working Chao mission, all 4 intended missions are A-rank-able. NOT for mission 5. You don't absolutely need all 3 files activated but it will negatively impact the mod, however it's the [3] of 3 file you absolutely need, the other two (mach physics and '06 model) are technically optional.

The MACH SPEED physics ONLY apply to Sonic, can technically play the level as other speed characters. NOT playable by non-speed characters with all required mods installed, things like this can be fixed later however, again, this is primarily a test and the order -[DEXTERITY]- avatar Marx Team Flag and me work on all this stuff might mean either fixes will be slow coming or only included in P-02 project releases by  -[DEXTERITY]- avatar Marx Team Flag .

If you want to play other levels as Sonic but the MACH physics are causing problems (they will for Green Forest, and most other stages) , just disable the mach speed physics mod. If you want to play Green Forest with these physics, my Green Forest Expanded mod makes it beatable: https://gamebanana.com/maps/207513

Files

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  • SoniFoXx avatar
    SoniFoXx Joined 2y ago
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    Well this is pretty damn nice!

    ay yo why would i get credit for this lmao
    It is really kind but uh... remove meh, i literally have nothing to do here, pals! I just tweaked an already well painted model..
    Rookie
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  • HoppyBoppyBunny avatar
    HoppyBoppyBunny Joined 4mo ago
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    access_time 1mo edit 1mo
    Known issues, if you have time please report back on the following so we (me and  -[DEXTERITY]- avatar Marx Team Flag ) can figure out what to prioritise:

    Lens flare: overpowered? hard to reduce with current method but probably doable. Hot-fixes applied, can either have it somewhat reduced or remove altogether. 
    Textures: very limited amount of different textures possible, it'll require us to code in an expanded array (which we plan to do).
    Upper paths: yay or nay? 
    Tedium: is a straight line w/o hazards/tornado just dull, we do plan on getting both back in but ran into some issues which we'll look into later.
    Boing
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HoppyBoppyBunny
HoppyBoppyBunny Joined 4mo ago
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SET files, fog, lens flare, Chao mission
-[DEXTERITY]- avatar Marx Team Flag
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Marx Team
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Marx Team Flag Affiliation: Marx Team
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Porting, music, physics, model
Original Authors
SEGA and Sonic Team
SA2 and Sonic 2006 development/assets
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Kell
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Draw distance mod and code help/base
MainMemory
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Tools used and character selection mod
Justin113D
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Character select PLUS
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Sonic '06 Manager
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Made the '06 toolkit that allowed us to rip the 06 assets
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Some object textures, left-over from Modern SA2
SoniFoXx
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For weight painting Sonic's model properly!

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HoppyBoppyBunny avatar
HoppyBoppyBunny Joined 4mo ago
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HoppyBoppyBunny
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Development State
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