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de_drn0s_nuclear_facility

A Map for Counter-Strike: Source

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Updates

FINAL OPTIMIZATION COMPLETE 3d
  • Addition 2 NEW PATH WAYS OF ROOMS CUZ BOTS ARE IDIOTS! >_<
  • Adjustment Brush (Lowered railing)
  • Adjustment Floating Props
  • Optimization Brush and prop
  • Tweak Combat Props (tight hallway crates moved a pinch for manueverability)
  • Addition AC UNIT PROP [CT spawn] (so you can climb up in a corner off the crates)
  • Refactor ACUNIT Prop (flipped to enable jumping to pipe on other side of room)
  • BugFix T Spawn points doubling up (i think) (hopfully i cant understand this issue)(!occasional)
I have spent many hours engaging and closely keeping an eye on all elements in this map. From what i have found.,; i dont believe there are any issues or changes left to be made. I realized and quickly created 2 new path ways both CT and T side Because bots are SOOOOO stupid they cant use ladders >_< So now 2 separate pathways for each side have been created to each bombsite. So now the bots fully explore the map plant the bomb and reduce lag because of such concentrated combat around dense physics propping. This map is now finally finished PHEW! This map has been an incredible devotion of time, intelligence and extreme creative imagination, and Whoa what a journey it has been! Till the next one!! <3 OR UNTIL SOME OTHER ERRORS SHOW UP OR T SPAWN POINTS DOUBLING UP PERSISTS. I F(*&KIN HATE when bots double the spawn points and get u stuck in place the entire round. Ive done all i can honestly think of doing to prevent it from happening but i know the spawn points are spread out far enough so its gotta get fixed if it continues. also even without a full player slots filled up it still doubles them sometimes. Its like Yo theres still like 3 - 5 spawn points available to use but yet the game spawns the players on top of one another. If anyone has any advice as to why this would occur let me know! Cheers!!
FINAL BUILD COMPLETE 15d Optimization2 Addition Adjustment BugFix Feature Removal Improvement Tweak Refactor FINAL BUILD OPTIMIZED 17d Addition Adjustment2 Optimization BugFix2 Improvement Final Build 18d Optimization Improvement Refactor

dr.N0s Nuclear Facility

My best friend commit suicide christmas eve =[ i didnt find out until the 30th, my best friends birthday was also the 31st. he woulda been 30 years old =\ so i took the week off from work so i could relax and prepare myself for a vigil for him the next day his birthday the 31st and for my birthday the 4th of january and for his funeral which was today the 5th. ='[ I made a dedication to make a map while relaxing this week but this time i want to make a legitimate map with decent FPS actual lighting and area portals. within less than a week this is the map ive come up with. its dr.n0s nuclear facility - as to which i also watched 007 dr.N0 thee entire time working on this map, so i have watch the movie around 17 times since i started working on this map. This map originally started out as a fight yard but i ended up expanding it a little bit and made bomb sites instead. this map does still need a little bit more work but after working on it so much and my work week starting tomorrow i figured itd be a good time to drop it now.

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  • tom avatar
    tom username pic Joined 18y ago
    End Boss Ripe Supporter TBS2 Manager Super Admin
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    tom avatar
    tom
    End Boss
    access_time 15d
    Sorry to hear about your friend. Nice work on the map
    testing 1234 222
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  • rsz avatar
    rsz Joined 9mo ago
    Offline
    203 points Ranked 56257th
    access_time 17d
    veery nice map, crazy and funny gameplay... i love these secret paths...one thing.. maybe adding more lights to darkest areas..but it's not necessary 10/10
    Bananite
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doctorn0
doctorn0 Joined 10mo ago
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doctorn0 Joined 10mo ago
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Home > Members > doctorn0
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doctorn0
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Details

Version
3

Attributes

Zone
Commercial
Time of Day
Dawn
Environment
Indoor
Size
Medium
Development State
Beta
Aesthetic
Default
Textures
Default

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