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vsh_submundo_a5fixed2

A Map for Team Fortress 2

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Updates

a5fix2: the good one 4d
  • BugFix custom textures are now working.
  • Adjustment boxes moved for better geometry variety
  • Amendment corners get back its campy attribute, just not as closed
  • Addition small hp packs next to teleport destinations
  • Addition full ammo and hp packs behind red spawn
  • Adjustment bridges are now wide enough to place buildings on
  • Adjustment torches around all corner pillars have been repositioned to be optimal for sniper outposts
  • Improvement clipping on red spawn
  • Adjustment blu side columns placed equally far apart from each other
  • Adjustment triangular structures now less thick for better visibility to mid
  • Removal Side walls are no longer carved due to annoying camping pyro playstyle stalling rounds
  • Addition lights in blu spawn
  • Addition nav mesh
alpha 5 fix: cant believe I didn't get flagged b4! 8d BugFix Addition alpha 5 17d BugFix Adjustment Amendment2 Tweak2 Improvement Removal Addition3 alpha4 1mo Adjustment Addition Overhaul

from the game "Rakion"

A small vsh map based on "submundo" from the game Rakion, with some gameplay changes to better suit the gamemode. The lava room underneath includes warps that teleport players back on the main level.

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Credits

Key Authors
Marquito
Marquito Joined 2mo ago
Offline
mapper
Special Thanks
Softnyx/Blue marble team

Submitter

Marquito avatar
Marquito Joined 2mo ago
Offline
Marquito
Creator
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License

Do not reupload my work as yours. By downloading, you agree to not let your downloaded copy to be reuploaded. 

Details

Version
a5fix

Attributes

Textures
Custom
Development State
Alpha
Size
Small
Environment
Indoor
Structure
Temple

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  • 2
  • 31
  • 538
  • 1
  • 2mo
  • 4d
  • 4d

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