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when a map loads for the first time on a server (whether it be listen-server or a dedicated server) the server either: a: tries to generate a navmesh by calculating all walkable positions, which takes a few seconds (Default behavior) b: copies a blank .nav file that already has proper structure and renames it to the name of the map (standard protocol for most bhop timers)
sometimes both of these fail, giving an error that says: Unknown nav-area subversion number subversion number is just a number that tells the engine which nav version it's using, each engine has a specific sub-version number, where CS:S is subversion 1
Not sure why some maps crash, but a quick fix on the mapper/host side can be applied to the map by renaming another .nav file to the maps name and then packing it into the .bsp using a lumpfile editor (pakrat, vide, etc).
I've taken the liberty of doing so to fix the .bsp on my server for people to play, if you'd like to update the archive with my version. You can download it from my fastdl server: http://sojourner.me/fastdl/maps/bhop_abyss_fixed.bsp.bz2
The atmosphere is captivating. The lighting, textures, particles, the natural environment are all incredible. The stalactites seem to have a missing texture, but due to rest of the environment being so magical, I thought they were supposed to be that way until I went up close. I thought visibility would be a problem from the screenshots, but the only room I felt was too dark was orange room.
I can't speak for the gameplay since the updates seem designed to prevent bhopping, my only concern is whether it adequately communicates where the player should go next.
The crashing needs to be examined, as suggested I created an empty .nav file and it worked, but it should come with it until its fixed.