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1v1 2map

A Map for Counter-Strike: Source

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Updates

Version 0.3 17d
  • Adjustment change textures of floor
  • Removal removed carpets
Version 0.2 1mo Improvement Addition2
This is my first CSS map that i made cuz i was bored.

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  • Danial Zahid avatar
    Danial Zahid username pic Joined 7y ago
    Bug Zapper Ripe Supporter Baldi Manager GoldSrc Manager Moderator
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    Danial Zahid avatar
    Danial Zahid
    Bug Zapper
    access_time 30d edit 17d
    I like the layout of the map, although the death pit around the level isn't needed.
    It's not a bad idea, but it doesn't seem really suitable for a small map like this.

    Speaking of textures, I'm not sure whether that was intentional or not, but judging them currently, they are a mess. Totally random selection.
    I believe you should pick a theme for your level, like if it's gonna be an interior, try to apply textures accordingly.
    I mean, you can see that from the screenshots as well. Why is there a brick textured wall mixed with wooden floor in an interior? That doesn't sound or seem logical, right?

    I think those are carpets you placed on the floor at each team spawn area (screenshot - 1st, 2nd)? The CT one has a few misaligned textures on it, you'll probably want to fix it.
    The T one has also a spot where it's misaligned, but that's not really noticeable as CT's one.

    The size of the level is fine, although, personally I'd recommend increasing the overall size a bit. Even for a 1v1, having a little large area with some props and covers makes the gameplay interesting and enjoyable.
    It's not a must, but something to think about.

    The covering of the entire playable area - the four sided boundaries. Well, to be honest, it seems pretty lazy and odd to look at.
    I'd definitely recommend properly covering the level from every side instead of just having a four sided hollow area. This means that the death pit around the level should be removed as well.

    Details-wise, I don't think if there can be anything else done to make the level more detailed since there's no proper theme and environment set for the it, but it seems like it could use some props placed here and there.

    Lighting is fine. Having a light prop (source) placed along with each light entity could make it appear realistic, by the way.

    Well, that's all. You should definitely rework the textures of the entire level.
    There's potential for the level to be improved further.

    In any case, good job!
    I enjoyed my 1v1 with a BOT in this level.
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  • MatGMC7 avatar
    MatGMC7 Joined 3y ago
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    133 points Ranked 63041st
    access_time 1mo edit 1mo
    I tried putting skybox but it will make platform invisible. 

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Credits

Key Authors
MatGMC7
Map Maker

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MatGMC7 avatar
MatGMC7 Joined 3y ago
Offline
133 points Ranked 63041st
MatGMC7
Creator
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Details

Version
0.3

Attributes

Development State
Stable
Textures
Default
Size
Medium
Aesthetic
Default
Structure
Playground

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