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dr_paradoxal_b7

A Map for Team Fortress 2

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Updates

Version B7 7d
  • Addition Added the humiliation
  • Overhaul Reworked the scenery of the first area of the map (the Fake Street)
  • Overhaul Reworked a bit the train station trap scenery
  • Removal Removed the music room
  • Adjustment Changed the credit screen
  • Adjustment More prop and brush detailing
  • Optimization Compressed the map file size from ~100 Mo to 82,2 Mo
  • BugFix Fixed a bug where players could not be sucked up by the UFO on the 2nd part of the farm area
Version B6 11d BugFix Addition2 Overhaul Version B5 14d BugFix Addition Tweak Overhaul Optimization Version b4 2mo Addition6 Overhaul5 BugFix5 Improvement2 Adjustment3 Removal2 Optimization

A 15 traps deathrun map.

"Welcome to the Paradoxal center where we do things that you don't have to know."

Here is the first deathrun map I made, at least the first one to be published.

The map features 15 traps with 2 "auto" traps. It's divided in 5 stages with an outdoor one.

The map doesn't have a precise theme other than the TF2 one. Since it's a beta, there is more to come like :
  • 1 mini-game
  • bug fixes
And more if I have more ideas.

Files

Todos

A mini-game High Priority
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Credits

Original Authors
Velie
Velie Joined 4y ago
Offline
407 points Ranked 48141st
Mapper/made a texture

Submitter

Velie avatar
Velie Joined 4y ago
Offline
407 points Ranked 48141st
Velie
Creator
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Category

License

Details

Version
b7

Attributes

Time of Day
Morning
Environment
Development State
Beta
Size
Large

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  • 6
  • 48
  • 1.1k
  • 2
  • 3mo
  • 5d
  • 7d

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