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Casino Highway - BETA 02 (fixed)[For everyone]

A Map for Sonic Adventure 2

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Updates

BETA 02 23d
  • BugFix Enemies on hard mode now shoot properly
  • Improvement New upper routes added above bridge, suggested by -[DEXTERITY]-
  • Improvement multiple new interact-able elements added
  • Adjustment Slight texture edits
  • Overhaul Forced free-camera
  • BugFix Non-mystic-warp route added for mechs
Experimental hence why only one file without options, once things are a little more polished will release final version with all OST options (and possibly default camera options) back.

Forced Free camera as it works better with level, much better, not ideal.

MAJOR improvement to: Hard mode (bug fixes) & Routes (new ones, that are more about restoring what you'd think should be in the level).

MINOR improvement to: Some new interact-able objects added, road blocks removed preventing cheap deaths, slight bug fixes/additional options, some tweaked textures.
BETA 1mo Overhaul Addition Adjustment2 Alpha 02 2mo Improvement Addition2

Over Mission Street, designed for speed characters, beat-able by 6 main characters.

Over Mission Street, new level designed around speed characters yet playable and beat-able by all 6 main characters. Mission 4 (Chao) has moved the Chao location which might not be possible by Mechs, not sure. 

HARD MODE ADDS ENEMIES, if you want a proper level with better 'flow' play the hard mission, not only does it add enemies, hazards and more difficult level object placement it also slightly extends the level, removes ALL balloons and many shield/invincibility pick-ups and some rings.

CHAO MISSION MOVES THE GOAL, new location for Chao (although same as ALPHA 02's)

OPTIONAL OST CHANGE, Supplied by -[DEXTERITY]- avatar Marx Team Flag  the default file changes the music as does 1 other option, the 3rd keeps the original theme (and if you download multiple files for music-changing sake only will also revert the theme). 3 options are Casino Park from Heroes (1st file), Bingo Highway from Heroes (2nd) and no-change (3rd).

MAJOR TEXTURE ALTERATIONS, Used various textures edited from Heroes, Colours, Generations, Original SA2 Mission Street edits and some photo edits.

MAJOR ALTERATION FROM THE ALPHA, new intractable buildings added, some new decorations/pick-ups and general polish, hard mode adds oft-requested enemies and removes momentum killing balloons as well as a slight level extension, now beat-able by Mechs in both normal and hard missions (though expect some camera cramp and dead-ends).

NOTE: REQUIRES a character selection mod to play the level as the intended speed characters, try either: 
Character Select PLUS: https://gamebanana.com/guis/35023 by Justin113D (tested with)
Character Select MOD: https://gamebanana.com/gamefiles/6301 by MainMemory 

Additionally recommend the HD Modern Models Pack : https://gamebanana.com/skins/172923 by -[DEXTERITY]- avatar Marx Team Flag 

Mini Updates:
08-Dec-2019 - As suggested by OmegaPineapple more check-points have been added as well as an improved sky-box in-keeping with the Casino theme.
10-dec-2019 - ALPHA 02 includes improvements, including some new textures, re-worked level design including a new path and location for the Chao, some additional platforms as fall-backs for weak spring launches, and some additional items/pick-ups/trees added. 

This is an attempt to create a more abstract level type for SA2 and mix things up, so it plays like how I imagine Forces does (never played Forces, by essentially, lots of rings - easily enough to max out at 999 on a decent run - and no enemies). It is meant to be easy, more a change of pace, may later make a hard mode variant. It is possible to A-rank with moderate ease, doesn't come free however.
dy here.

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  • Cute E avatar
    Cute E Joined 2y ago
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    access_time 1mo
    Since Mission Street is where you get the Booster upgrade for Tails, you might want to add that into the level somewhere, if it isn't in there already.
    Cutest E around
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  • afshin_s18 avatar
    afshin_s18 Joined 2mo ago
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    This looks great but you could make the background to a sonic heroes casino theme and change the buildings models.

    Bananite
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  • AeroIncarnated avatar
    AeroIncarnated username pic Joined 1y ago
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    I can definitely tell dexterity helped with textures lol.
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    Mantra
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  • OmegaPineapple avatar
    OmegaPineapple Joined 3mo ago
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    You know what'd be neat? Using Casino Park's skybox from Heroes to really sell the Casino theme. But using the floating barrels as a callback to Sonic 3 was really cool and a great attention to detail. As per usual, I've got a bug report: Some springs don't launch the player high enough and there should probably be an extra one or two checkpoints juuuust in case. Otherwise, great work as usual!
    Bananite
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HoppyBoppyBunny
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SEGA and Sonic Team
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Help with textures & ADX audio files
OmegaPineapple
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Bug-fixing and suggestions
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Justin113D
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Character Select PLUS
MainMemory
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Character Select MOD
-[DEXTERITY]- avatar Marx Team Flag
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-[DEXTERITY]- username pic Joined 2y ago
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Marx Team Flag Affiliation: Marx Team
573 points Ranked 44634th
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HD Modern Models Pack

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