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Aquatic Base V3 [for everyone]

A Map for Sonic Adventure 2

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Updates

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Upgrade by -[DEXTERITY]- 2d
  • Overhaul Textures and ADX loop
Improvements by -[DEXTERITY]- avatar Marx Team Flag :-
* approx. 90% of the textures, including more advanced effects such as baked light glow and reflections in some textures.
* true ADX loop for the music track reducing total file size and ensuring music continues after 12 minutes. 

Other adjustments in the update (by HoppyBoppyBunny) include a slight re-working of enemy placement with a couple removed to feel less 'cheap' and a new stage title card.

Reworked Internal Engine, improved textures by -[Dexterity]-.



As of 07-Dec-2019 a smaller update which fixes the homing attack issue has been implemented with a solution given by: BoostedBandCamp . It also slightly improves some textures with colour corrections and adds about 50 new objects to the level mostly to prevent cheap deaths and a couple new pick-ups/intractable objects. 

As of 06-Dec-2019 a major overhaul by -[DEXTERITY]- avatar Marx Team Flag has been implemented which improves texture quality and variety along with a true loop for the ADX music track (no longer stops after 12 minutes and is now a much smaller file). To bring this mod even further into the future consider his other mods to modernise the experience with this one even further:

* HD Modern Models Pack : https://gamebanana.com/skins/172923
* Modern Animations Pack : https://gamebanana.com/skins/173139

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Replaces Eternal Engine (Tail's final level) with an Aquatic Base (Sonic 2006) inspired level, beatable and A-rank-able by any of the 6 main characters (designed around each akin to Sonic 2006).

Use either of the following to allow character selection:
Character Select PLUS: https://gamebanana.com/guis/35023 by Justin113D
Character Select MOD: https://gamebanana.com/gamefiles/6301 by MainMemory (tested with)

Changes:

Green = by  -[DEXTERITY]- avatar Marx Team Flag // Red = by HoppyBoppyBunny 
* Music set to Aquatic Base act 1.
* Textures upgraded to either Sonic 2006, updated originals or plain originals.

* Level design, fairly major, rather than messy design of some of my prior efforts build elements around each play style so have to re-play level as each character type to 100% explore.
* As usual added about 10 more gold bugs, akin to Soleana silver medals from Sonic 2006, 1 is only accessible by the treasure hunters and another only by speed characters (probably). 


Known Issues:

* After invisibility pick-up runs out sometimes take damage.
* Invisible homing attack targets not attached to objects littered throughout level and just general homing attack jank. Fixed thanks to: BoostedBandCamp
* Using bounce attack near air-locks *can* sometimes cause you to fall infinitely, have tried to patch up a couple by placing extra objects underneath.
* Instances of camera cramp and jitter, particularly with non-speed characters in a couple of places.
* Visual errors due to some objects not being best suited for new art style, for example 'holes' in coral reefs or invisible sides to some objects in certain places.

How the level plays:

For mechs: Like a harder version of Internal Engine with more hazards and foes and some slightly re-worked areas, consider it an "adjustment" rather than overhaul. (Difficulty = moderate/hard with easy A rank)

For treasure hunters: Heavy exploration focus with major time-skips possible, basically if they had classic Sonic-style levels rather than treasure hunting. (Difficulty = easy/somewhat tougher to A rank however)

For speed: Similar to Aquatic Base in Sonic 2006, lots of boxes with pick-ups, more foes and exploration, couple of diverging paths and skips. (Difficulty = moderate)

Files

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  • access_time 1d
    For the "Invisible homing attack targets not attached to objects littered throughout level and just general homing attack jank" issue

    there is an object in every mech stage by the name of "stoplockon" or something close to that. This object has homing attack priority for some reason. Getting rid of these objects will solve most of the jank at the expensive of having mechs being able to shoot through walls more often.

    Hope this helps.
    Bananite
    URL to post:
  • Eternal Engine was always one of my least favorite stages, so giving it a new coat of paint and and completely changing how it plays is definitely welcome. I loved the aesthetic of Aquatic Base but disliked how it played, so bringing it over to SA2 albeit just through music and textures gets my excited. There could stand to be a few less enemies imo, but other than that this is amazing. It's legit your best texture work yet. Paired with the music, it really went a long way in changing the feel of the stage. Good work!
    Bananite
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  • Nightcast avatar
    Nightcast Joined 3y ago
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    access_time 7d
    Hoo'whee, just reading the title of this one got me excited.
    Especially knowing that custom stages are possible...

    Interesting concept, but I think you'll want to use a different texture for the bits that used to be the animated green bits between creases. A tile-able water texture will probably do the trick.
    Located at 0xC800. avatar
    Mantra
    Located at 0xC800.
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  • -[DEXTERITY]- avatar
    -[DEXTERITY]- username pic Joined 1y ago
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    Marx Team Flag Affiliation: Marx Team
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    -[DEXTERITY]- avatar
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    access_time 7d
    Back again with another banger!
    I can help you with the ADX loops and probably also the 06 textures if you want!
    Azarath Metrion Zinthos!
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Credits

Key Authors
HoppyBoppyBunny
HoppyBoppyBunny Joined 27d ago
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Level design, 10% textures
-[DEXTERITY]- avatar Marx Team Flag
Affiliation
Marx Team
-[DEXTERITY]- username pic Joined 1y ago
Offline
Marx Team Flag Affiliation: Marx Team
311 points Ranked 50414th
15 medals 2 rare
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
  • Submitted 1 Tool Medal icon
  • One month a member Medal icon
  • Submission featured Medal icon
  • Returned 100 times Medal icon
90% textures, ADX audio loop
Original Authors
SEGA and Sonic Team
Publisher and Developer respectively
Contributors
BoostedBandCamp
Bug fixing
Special Thanks
Justin113D
Justin113D Joined 1y ago
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Character Select PLUS
MainMemory
MainMemory Joined 2y ago
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Character Select MOD

Submitter

HoppyBoppyBunny avatar
HoppyBoppyBunny Joined 27d ago
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HoppyBoppyBunny
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Details

Version
3

Attributes

Textures
Custom
Development State
Alpha
Environment
Indoor

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