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White Jungle additional route

A Map for Sonic Adventure 2

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Skip automation, more technicality and secrets added.



UPDATE: updated version with slightly more platforms to help non-speed characters clear stage, suggested by: OmegaPineapple, and some extra; secrets, decorations and skill-point locations added. Minor adjustment.

Adds new route to White Jungle designed to skip much of the automation. Designed around camera limitations *MUCH* more than my prior efforts and much less bloated so ought to be much smoother to play, simpler but smoother. 

* Slightly increases difficulty of normal route with extra hazards and obstacles.
* Multiple new objects and platforms added to make greater use of spin-dash jumps.
* New routes added to skip all loops saving time and offer some new secrets and variety.
* 7 new gold bugs added, 8 total, alongside some other additional collectables.
* Multiple new trick point locations added.

Versus Radical Highway FEX this mod should be:
+ Smoother to play, with less camera fighting and clunky level design
+ Slightly more variety in new additions such as gold bugs and spin-dash-jumps

- No graphical improvement
- Adds around half the extra level content that RH:FEX did.


Compared to RMZ Metal Harbor Overhaul:
+ Much more streamlined less cluttered design with much less camera fighting.
+ More respectful to initial level design.

- No visual or audio alterations.
- No substantial mix-up, re-work, or new area within level.


Somewhat W.i.P but I'll try not to clog up this games page with a billion-and-one smaller uploads so will only update if I make substantial alterations. Suggestions and feed-back welcome, if it's something obvious or rather clever I'll try to implement if I can. Honestly didn't take that long to do so in off chance this is approximately as well received as prior mods could produce more fairly soon, but I don't expect too much from this one.

Also small fixes to the original level in this mod:
* The missing platform (right after the last checkpoint>loop?vine>spring section when you land on a spring there was fences, foliage and an animal floating in the air, added platforms beneath them.
* Area where the Chao is which otherwise has a life was very finicky to get down from fighting the camera in all so a mystic shrine added to warp down.

Edit: I'm an idiot and called White Jungle "White Forest", fixed.

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  • Galaxia9 avatar
    Galaxia9 Joined 11mo ago
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    Your stage edits are great. Are you planning on doing all of them?
    Bananite
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  • OmegaPineapple avatar
    OmegaPineapple Joined 3mo ago
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    You nailed it, man. Glad to see you're taking everything you learned from RH:FEX and RMZ and applying it here! I really have no complaints. The only tiny thing I'd add is an easier way for the treasure hunting characters to navigate through the stage since it's easy for them to get caught on the scripted vines. But aside from that, playing through just as speed characters is a blast. Figuring out I was supposed to spindash jump off that log to reach a faster route felt great. Good shit.
    Bananite
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HoppyBoppyBunny
HoppyBoppyBunny Joined 3mo ago
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OmegaPineapple
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HoppyBoppyBunny avatar
HoppyBoppyBunny Joined 3mo ago
Offline
3,379 points Ranked 2463rd
12 medals 1 legendary 1 rare
  • 2019 Top Contributor Medal icon
  • 10 submissions featured Medal icon
  • Submission featured Medal icon
  • Received thanks 5 times Medal icon
  • Returned 100 times Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
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01

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Forest

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