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Just a note, because it's a pet peeve of mine, but when you build cubemaps without any env_cubemaps placed in the .vmf valve will use the default cubemap textures. They look awful. The solution to this, when you dont wan't the map to have cubemaps, and still not have shiny fingertips and gun models is to have a cubemap boxed in by tools/black. Here's a prefab vmf https://www.sendspace.com/file/nt786k Just build the cubemaps as you would normally and this one will eliminate the default one being used. Cheers :)
Good map! Its fun to play and I'm very happy you made it possible on scroll, good to keep it alive. i love the blue light you used, adds in a nice amount of colour and the graffiti used gives a street/slum sorta feel. which was good.
One problem was the rock03_giant.vvd that was 50mbs alone that was just one of the rocks you used, though it did look very nice. but 100mbs for a 40second+ map on auto is huge! try find another rock model to use.
a soundscape would've been cool, not music, but an ambient sound. but all in all, its a nice map and I'm keen to maps of yours, good job!