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dm_Compound_FINAL

A Map for Half-Life 2: Deathmatch

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Many of you may know this map from Counterstrike Source, I really liked this map but one thing I felt was it was not a *good* map for CSS. I ported it over to HL2 and tweaked it for Deathmatch and did some changed to the look and areas of the map.

The roof is accessible on this map. There is less clutter around to improve the flow for deathmatch, as well as added walkways, escape routes, and a small underground area. I had been working on this for a while as far as optimizing the map and making sure it's fun and playable! There are 18 normal deathmatch spawn points and there are 20 team spawn points (10 per team)

Weapon layout tends to have the weapon in the center of the room its in.

A rocket launcher spawns on top of the container near the main entrance. You can see it easily from the roof of the building and can grav gun it. The other RPG is in the long shed with the metal door.

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Credits

Key Authors
Whickhan
Whickhan Joined 3mo ago
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128 points Ranked 63338th
Original Authors
Valve

Submitter

Whickhan avatar
Whickhan Joined 3mo ago
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128 points Ranked 63338th
Whickhan
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Details

Version
final

Attributes

Structure
Factory
Zone
Industrial
Time of Day
Afternoon
Environment
Size
Large
Aesthetic
Default
Development State
Final
Textures
Default

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