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Zombie Survival 2Fort Purple

A Map for Team Fortress 2

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1. Description

2Fort Purple is intended to resolve the deep-rooted problems of both 2Fort and 2Fort Invasion in Zombie Survival play. It mostly consists of minor changes such as preventing building in the small room nearest to spawn and closing the second spawns, however more changes are likely to come. This is a collaborative effort between Purple Fish and Jack5.

2. Play Requirements

2.1. Private Playtesting

A private playtest can be performed without the need of the Zombie Survival gamemode. In order to load the map, open Team Fortress 2 and type in the developer console "map [map filename here]" without quotations. To simulate the height of the double jump that Medics have in Zombie Survival, type "sv_gravity 400". To restore gravity to normal, type "sv_gravity 800".

2.2. Public Server

This map is built specifically for Rushy Servers, a Team Fortress 2 server group designed to support a native Zombie Survival gamemode. If you wish to run this map on your own public server, the following requirements must be met server-side:
  • Restrict RED team to Engineers with no sentries and BLU team to Medics with melee only.
  • The BLU team cannot move for 30 seconds and are always Ubered while in their spawn.
  • The BLU team can press a key while in the air to jump again, but only once, until they touch the ground.
  • Dead RED team members are immediately moved to the BLU team.
  • If the RED team is empty, force the BLU team to win.

3. Links and Credits

Servers that run this map here

Custom skybox used

Other credits are in the sidebar.

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Credits

Original Authors
Valve Corporation
Original map
Contributors
Purple Fish
Purple Fish Joined 9mo ago
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Concept and mapping
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Mapping and QA
Dr.Who
Dr.Who Joined 3y ago
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Skybox texture

Submitter

Purple Fish avatar
Purple Fish Joined 9mo ago
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Purple Fish
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Details

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1

Attributes

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Size
Medium
Environment
Development State
Stable
Aesthetic

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