Fixed drop ship getting stuck
Added navigational cues to critical path
Amended Fast Zombie AI to hide when hurt but cannot reach player.
Weapon and ammo placement.
Tuned battles to require less ammo, allowing players to conserve if they use their wits.
Updated exit visuals
Added secret ammo caches, not required for completion, but give players more choices in combat.
Added signage to help guide player to exit during escape sequence
Made ambush sequence more robust.
Shortened turret patrol time in canal puzzle area.
Added visual treatment to exit.
Numerous timing and play sequence tweaks.
Quiet Update: adjusted opening battle and ambush sequence for better play.
Combat refinement, sequencing, and scripting.
Updated central floor layout. Removed or replaced crates with wall sections and physics objects.
Items, health, and ammo placement.
Added save game point for exit sequence.
Minor decal pass.
Removed end timer sequence, allowing player to move at their own pace.
Improved ambush setup allowing player to properly prepare beforehand.
Better route recognition through breakable floor grates.
Water vent route shortened and corrected problem in exiting.
Removed awkward water zombie combat.
Added additional cover in key areas.
Removed unnecessary barrels to avoid route confusion.
Reduced Manhack count toward the end of the level.
Adjusted Ending fade sequence timing.
Made it easier to open doors from all angles.
Drop in. Complete your mission... or die trying
Dependencies and prerequisites required to use this Map