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I can't finished it, and posting it "as is", without cool background, epically detailed rooms, and other stuff, but i post this with a mapsrc file, you can finish it without any problems. I have no time to do this, sorry.
Click, if you really need it!
Nice remake different than usual... I like the shape of the map and the fact it's a sunset period. The multiple new passages are interesting, we feel the map being indirectly "bigger" due to all of those areas reachable by climbing and also where we can hide/camp! I just miss the sentries (func_tank* entities), which are fun to use (tadadadada!), probably those last could be added in the both roofs of the two towers, within some new "bunker" (since there are rooms with bulletproof glasses at their "normal" emplacement). Some secret passages/rooms could have been added too, even elevators, detailled rooms with some cracks/decals, or buttons which triggers doors, but it's more for the fun and facultative in first place. Then it's a bit annoying you have not finalized it.
I think you could have list the things you didn't finalized as indication, even if we can see some of them (as a new room in front of the nuke button, the nuke button which shouldn't be triggered when you blow up a granada at proximity, maybe the elevator in front of the multiple healthchargers locations could be movable via button and make us reach a new zone/warehouse underground, etc.). As bug, you can have some platforms where the grenades we launch can pass at through (like the passages between both "towers" at the area where the sentries are supposed to be mounted). Listing those things will allow the mappers to "maybe respect" your wishes about that you had plans to do, because right now they have freedom if they wish to modify it. But I guess you don't care about that they could change on it, if, at the best, someone decide to contribute to it (but I've the feeling contributors become more rare than the past...).