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de_maya_css

A Map for Counter-Strike: Source

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[THIS IS A CSGO PORT FOR CSS]

Intended for competitive and casual defusal mode.

  Terrorists are trying to destroy the antique and valuable ruins of a lost civilization somewhere in central / south America, Seal team 6 has been deployed to stop them. 

Includes two bomb sites.
Includes a  proper Mini-map (Ported panorama mini-map)
Includes Nav_mesh
Fully textured and clipped
Removes a lot of trees on low video settings (To support ancient potato machines)

This port does not include all features from its CSGO counterpart, due to CSS limitations. Therefore, some features and graphical changes have been made/removed. 

Changes in this port:
No dynamic lighting
Removed some CSGO detail props due to unfix-able lighting glitches regarding the models.
Not so perfect map lighting, due to engine not allowing me to push it more.
Less props.

About the lighting:

I did my best to make it so the overall level lighting looks similar to its CSGO counterpart, but alas i cannot make it any better than this. I also recompiled every single texture in the map with proper .vtf versions. Can be played in CSGO, although i do NOT recommend it as the original is far superior.

Csgo counterpart can be found here: https://gamebanana.com/maps/206072 or https://steamcommunity.com/sharedfiles/filedetails/?id=1809308995

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  • Nikosemen avatar
    Nikosemen Joined 3y ago
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    access_time 13d
    Read about compile parameters, (static props shadows, prop pollys, force shadows on a rad for props with alhpa canals lik trees, bucnes, plants etc) Take a look for "lightmap" (but be carful, with overlayes must placed no more than with 8 or 10 scale. No need delete a some props, its similar engins, need optimized it with areportals and hints. Or another blocks vis method. Some maps are may looks better than csgo. Its example similar map port from csgo with aztec content  https://gamebanana.com/maps/200995
    Bananite
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  • doctorn0 avatar
    doctorn0 Joined 5mo ago
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    access_time 14d
    looks like im gonna have to tackle another map installation. sometimes the process can take hours haha.  i might run it tomorrow but sooner than later this map will make it onto my public server! then you can play it whenever. cant wait to try it out!
    thee0ccult
    URL to post:

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Credits

Key Authors
Ancientt
Ancientt Joined 16d ago
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117 points Ranked 64633rd
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Submitter

Ancientt avatar
Ancientt Joined 16d ago
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Ancientt
Creator
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Development Info

Notes
A real pain in the butt to port! Took a while to figure out how to properly port this over to CSS, managed it in a day's time. Should play and "look" similar to the original CSGO version. However, some things i could not fix, like the bomb_reset triggers that are available in CSGO, but don't work in CSS. all in all, pretty enjoyable and definitely playable!

I accept feedback in order to fix the bugs, provided that you tell me how i could improve it. Because CSS is... not my strong suit.

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Category

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Details

Version
Unknown

Attributes

Biome
Forest
Climate
Raining
Season
Spring
Time of Day
Daytime
Environment
Outdoor
Size
Medium
Aesthetic
Default
Development State
Final
Textures
Default

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