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Terrorists are trying to destroy the antique and valuable ruins of a lost civilization somewhere in central / south America, Seal team 6 has been deployed to stop them.
Includes two bomb sites. Includes a proper Mini-map (Ported panorama mini-map) Includes Nav_mesh Fully textured and clipped Removes a lot of trees on low video settings (To support ancient potato machines)
This port does not include all features from its CSGO counterpart, due to CSS limitations. Therefore, some features and graphical changes have been made/removed.
Changes in this port: No dynamic lighting Removed some CSGO detail props due to unfix-able lighting glitches regarding the models. Not so perfect map lighting, due to engine not allowing me to push it more. Less props.
About the lighting:
I did my best to make it so the overall level lighting looks similar to its CSGO counterpart, but alas i cannot make it any better than this. I also recompiled every single texture in the map with proper .vtf versions. Can be played in CSGO, although i do NOT recommend it as the original is far superior.
Read about compile parameters, (static props shadows, prop pollys, force shadows on a rad for props with alhpa canals lik trees, bucnes, plants etc) Take a look for "lightmap" (but be carful, with overlayes must placed no more than with 8 or 10 scale. No need delete a some props, its similar engins, need optimized it with areportals and hints. Or another blocks vis method. Some maps are may looks better than csgo. Its example similar map port from csgo with aztec content https://gamebanana.com/maps/200995
looks like im gonna have to tackle another map installation. sometimes the process can take hours haha. i might run it tomorrow but sooner than later this map will make it onto my public server! then you can play it whenever. cant wait to try it out!
A real pain in the butt to port! Took a while to figure out how to properly port this over to CSS, managed it in a day's time. Should play and "look" similar to the original CSGO version. However, some things i could not fix, like the bomb_reset triggers that are available in CSGO, but don't work in CSS. all in all, pretty enjoyable and definitely playable!
I accept feedback in order to fix the bugs, provided that you tell me how i could improve it. Because CSS is... not my strong suit.