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hdn_sewers (HIDDEN:SOURCE)

A Map for Counter-Strike: Source

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Ive been wanting to try this out for a while now. I felt like it would make a sick slaughter house and oh boy. 3 hostages 1 in the T spawn which is the sewers lounge room. 2 in the room next to T spawn. CT spawn where Subject 617 spawns.  only a few CT get to spawn on top of the scaffolding. the only thing i added was a manhole decal on the ceiling because hostages have to exit somewhere and Subject 617 spawn is the farthest point. This is my first attempt at porting a map, i couldnt figure out how to transition the textures so i applied what i thought held the atmosphere. maybe someone can help me figure out how to import textures! <3 This map is also stacked 30 vs 30. so... this is also hosted on my server as well dr.N0s Mysterious Slaughter House Classic Source No Weapon Bans.

and let me shout out to the team!
its a real shame they couldnt create the foundation to become a legit mod in steam and last as long as source will. its very wrong and sad but this game will forever go down in history for me as one of thee most original mods that could have ever been created. better than every source mod like left 4 dead team fortress zombie panic all them = nothing to what these cats created. though its beta its still up and still has a few players! so download that tihs and lets play! add me as a friend on steam!
http://www.hidden-source.com/downloads.htm

Team

Meet the team behind The Hidden...

Chris "Ging" Janes

Chris 'Ging' Janes
  • Coder
  • Web Coding

Keith "Boxy" Duke-Cox

Keith 'Boxy' Duke-Cox
  • Texture Artist
  • Modeller
  • Level Design

Edward "NiceGuyEddie" Duke-Cox

Edward 'NiceGuyEddie' Duke-Cox
  • Texture Artist
  • Modeller
  • Level Design

Angus "Gusdor" McIntyre

Angus 'Gusdor' McIntyre
  • Modeller
  • Animator

John "Monk" Roberts

John 'Monk' Roberts
  • Modeller
  • Texture Artist
  • Animator

Rick "Ricky C" Coen

Rick 'Ricky C' Coen
  • Level Design
  • Coder

Kochun "Human" Hu

Kochun 'Human' Hu
  • Composer

Wendall "MiasmicAnomie" Marvel

Wendall 'MiasmicAnomie' Marvel
  • Coder

Mark "Uncle" Wherrett

Mark 'Uncle' Wherrett
  • Technical Advisor
  • Website Graphics

Contributors

  • James "Deemo" Deeman
  • Maurino "Helk" Berry
  • Andrew "Friendly Bob" Beeken
  • Vance "Sonic" Dylan

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Credits

Key Authors
Edward "NiceGuyEddie" Duke-Cox
Texture Artist Modeller Level Design
Original Authors
Keith "Boxy" Duke-Cox
Texture Artist Modeller Level Design
Contributors
Rick "Ricky C" Coen
Level Design Coder

Submitter

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Development Info

Notes
I used the 31337 java BSPsource and reiterated the map to fit hostage rescue. it was a really great learning experience. those english kids really knew how to make a map and a mod.

Game

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Category

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Details

Version
Unknown

Attributes

Hidden
Source
Structure
Alley
Biome
Aquatic
Zone
City
Time of Day
Dawn
Environment
Indoor
Size
Medium
Aesthetic
Default
Development State
Final
Textures
Default

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