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DR_Wastelabs

A Map for Team Fortress 2

Updates

a4: hdr and general improvements 6mo
  • Optimization repacked map for better file size
  • Overhaul hdr! wow color correction goodness
  • BugFix general fixes for some overlays and buttons
  • Improvement music is actualy in the music channel now
i might do something in the future with this map however not right now
a3b: minor update 1y Optimization Addition2 BugFix a3: neil time 1y Addition BugFix a2: hammer leak time 1y Removal BugFix Optimization Overhaul Addition

little nuclear waste didnt do any harm

Some traps but mostly parkour, includes music room

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  • hatschler avatar
    hatschler Joined 1y ago
    Offline
    236 points Ranked 56,198th
    1y 1y
    Problems I found with this map:
    1. I assume the map isn't finished (only 6 traps and 1 ending)
    2.I think you should move the first parkour section (the breaking platform parkour) to the end, because on a server with 20+ people, everyone would have to wait, and maybe even get killed by the motivator
    3. You should change the doors to automatic ones; if a lot of people stand in front of the doors, trying to break them and blocking each other, it would stall the game
    4. Make the spikes faster
    5. You can get behind the motivator with the music room
    6. You can jump over the two floor-break traps

    Things I like about the map:
    1.The map looks nice
    2.It has a lot of corners, and isn't just a straight pathway
    3.The traps are obvious, without lines on the floor
    4. There are no "funny image + earrape musik + env_shake"-meme-traps (like the ones on dr_multirun)
    5.Parkour

    • Thanks x 1
    ok
    URL to post:

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Mappers
Stovven avatar
Stovven username pic Joined 5y ago
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Stovven avatar
Stovven username pic Joined 5y ago
stove off
1,657 points Ranked 21,921st
10 medals 1 rare
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  • 6 months a member Medal icon
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Stovven

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Category

License

Details

Version
a4

Attributes

Environment
Indoor
Size
Medium
Development State
Alpha
Textures
Custom

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