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DR Wastelabs

A Map for Team Fortress 2

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Updates

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a3b: minor update 24d
  • Optimization file size decreased
  • Addition spinner music added
  • Addition respawn added at the end
  • BugFix added playerclips
a3: neil time 1mo Addition BugFix a2: hammer leak time 1mo Removal BugFix Optimization Overhaul Addition

little nuclear waste didnt do any harm

Some traps but mostly parkour, includes music room

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Comments

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  • access_time 1mo edit 1mo
    Problems I found with this map:
    1. I assume the map isn't finished (only 6 traps and 1 ending)
    2.I think you should move the first parkour section (the breaking platform parkour) to the end, because on a server with 20+ people, everyone would have to wait, and maybe even get killed by the motivator
    3. You should change the doors to automatic ones; if a lot of people stand in front of the doors, trying to break them and blocking each other, it would stall the game
    4. Make the spikes faster
    5. You can get behind the motivator with the music room
    6. You can jump over the two floor-break traps

    Things I like about the map:
    1.The map looks nice
    2.It has a lot of corners, and isn't just a straight pathway
    3.The traps are obvious, without lines on the floor
    4. There are no "funny image + earrape musik + env_shake"-meme-traps (like the ones on dr_multirun)
    5.Parkour

    • Thanks x 1
    ok
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Stovven
Stovven Joined 4y ago
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156 points Ranked 59598th
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Submitter

Stovven avatar
Stovven Joined 4y ago
Offline
156 points Ranked 59598th
Stovven
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Details

Version
a3b

Attributes

Environment
Indoor
Size
Medium
Development State
Alpha
Textures
Custom

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