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New bot nav included, kudos to SiF02. Bots now can access to the vent area and are more human-like now. As for the bot's worldspawn issue, please read the statment below.
Warehouse is a very famous Deathmatch map in the first person shooters community thanks to its competitive structure. It first debuted in Sudden Attack - a free-to-play MMOFPS by Nexon, then later appeared in subsequent numbers of games as clones. This version here is from Counter-Strike Online, also by Nexon (& Valve).
Includes the main mod and an optional original hi-res skybox patch straight from CSO files. If you want to play with the patch, Meta Renderer is required.
As usual, Bailopan's CSDM is recommended.
Known issue(s): - One or two bots dying on spawn: I've been trying to move spawn points as much as possible but it seems like the map wasn't really meant to be spawned simultaneously. Normal mode is not supported since it's a deathmatch map after all. Also bot is not compatible with custom game mode even though you still can play it with normal mode (unless you're playing with PODBot).
Oh, so that's why this map looks familiar.. The map works fine like the CSO version, ya did fine with the port. If you wanted to update the map, please consider: - moving the CT spawn point entity, since the CT Team often met their death by worldspawn. - Changing the anti-camp brush on the top of CT Spawn with something that doesn't block bullet. I've remade the whole Bot-Nav (They are able to access the vent now) with their call-outs for no reason & I was going to post it as a separate submission, but eh.. eff that. https://drive.google.com/open?id=1PdcQa_SYeAsg5MzUhGazbA9Ppc9O5pAh (link is up for a short period of time).
Note: I'll try to modify this later if It still had issues.