Train CZ

A Map for Counter-Strike: Condition Zero

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Official Release 16hr
  • - A lot of changes
More information: https://gamebanana.com/wips/50362

Condition Zero inspired Train

This is a recreation of the CS Bomb/Defuse Train for Condition Zero.

The map is made entirely from scratch, not de-compiled from existing BSP, or sourced RMF.

This is just a preview only.

Requirements

Dependencies and prerequisites required to use this Map

Files

  • irq433 avatar
    irq433 Joined 2y ago
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    access_time 4hr edit 4hr
    Map looks really good but needs few improvements in my opinion too:

    1.  At T Spawn in this place (on picture) you should add a gate, fence or something this black square doesn't fit: PIC

    2. Under trains textures are missing, this doesn't look well too:  PIC

    3. Skybox - should be a cloudy comparing to the map lighting
    Vac is cuming!?
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  • Matias-TM avatar
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    access_time 5d
    Good job with the layout and the textures choosed.
    But it would be nice that you could improve some things, for example.

    T Spawn feels very empty and the textures are badly placed, For example the wall behind and the fence. (and where's the ivy?)

    The map lacks of windows, but maybe it's just me.

    The rails are too big to jump over, i know that it's possible with crouch jump. But for the ones that don't know how to do it, can be stressing. (Also I like that you can break the rails.)

    Would be nice to clip the train tracks.
    Also, you could make something better the transition of the textures.

    That's all i want to say, in overall you did a pretty goob job. 
    Greetings and good luck with the project.
    • Helpful x 1
    • Interesting x 1
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Credits

Key Authors
Alfa1337
Creator

Submitter

Alfa1337 avatar
Alfa1337 Joined 12y ago
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Development Info

Notes
This takes about 2 hours to compile the map.

Some of the places like office and T-Spawn were as though an afterthought, that's because of the limitation of the design.
Work in Progress
Train CZ

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Details

Version
1.0

Attributes

Development State
Final
Textures
Default
Aesthetic
Default
Size
Medium
Environment
Time of Day
Daytime
Zone
Structure

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