vsh_lovelyhouse

A Map for Team Fortress 2

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Updates

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Final Release 11d
  • Improvement Updated ALL screenshots for final version.
  • Improvement Fixed ALL cubemaps on brush faces
  • Addition Added more lights
  • Improvement Added/Removed some textures
  • Addition Added new teleport points
  • Addition Added more props
  • Addition Added more observer points
  • Addition Added more ammo/health kits
  • Addition Added more light brushes
  • Optimization Some optimization
Beta 2 13d Addition2 Improvement2 Suggestion

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  • AoM avatar
    AoM username pic Joined 13y ago
    Ripe Supporter AC:NL Manager UT2k4 Manager SN Manager Admin
    Likely Asleep
    56,710 points Ranked 67th
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    Modboy Dev
    access_time 15d
    Please also list your contribution in the credits/authors list.
    Thar be snow. avatar
    Mantra
    Thar be snow.
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  • GBDerpy avatar
    GBDerpy username pic Joined 3y ago
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    904 points Ranked 41262nd
    access_time 15d
    This looks like an appropriation of vsh_livingroom (map by "Digaly"), and I feel like you drew inspiration from it, along with porting other ideas and aspects from other maps and their creators. This is good for a starting out map-maker. I would recommend your own developer "flair" to your map.

    However for a fair and balanced game, I would recommend treading lightly when putting several upgraded dispensers in a confined room, this allows multiple engineers to set up way too quickly, potentially making an unfair game. My suggestion is to remove the dispensers entirely.

    Good luck in future maps
    Big Boi Creator
    URL to post:

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Credits

Authors
Jughead
Jughead Joined 15d ago
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Creator
Special Thanks to
Digaly
Digaly Joined 7y ago
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Map idea

Submitter

Jughead avatar
Jughead Joined 15d ago
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Jughead
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Details

Version
Final

Attributes

Environment
Indoor
Time of Day
Afternoon
Size
Huge
Textures
Development State
Final

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