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KOTH_SpiralMountain Beta 5

A Map for Team Fortress 2

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Updates

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Beta 5 23d
  • Addition Added Sniper spots so our favorite Aussie can snipe people.
  • Removal Removed the barricades at the top of the ramps.
  • Overhaul Overhauled the demonstration Pyro's design.
Beta 4 2mo Addition3 Adjustment Beta 3 2mo Addition Adjustment Beta 2 2mo Addition3 Adjustment Beta 1 2mo Addition4 Adjustment2 BugFix
This is a map that I'll be working on that is based on Spiral Mountain from Banjo-Kazooie.

UPDATE: Progress has been going very well! I added a bunch of stuff, but the capture point is kinda faulty, and the spiraling walkway is slightly elevated in some places.

UPDATE: Thanks to a Reddit comment, I textured nearly the entire map, as per his/her request. (The textures may be shit, but it's my first ever map. Deal with it.) I also added a skybox, as well as a few props and barriers.

UPDATE: Added proper spawn rooms for players to spawn in, as well as some decorative lamps hanging from the ceiling.  

UPDATE: Added spawn room doors, as well as ramps for players to get out of the water, should they fall in. I also (finally) tweaked the spiral ramps, so players wouldn't have to jump over a elevated bit.

UPDATE (Finally): Added some sniper spots, and removed the barricades on the ramps. I also smoothed out the ramps. (The reason that I put off this update for so long, was because my account got stolen, so I had to make a new one. That's why the Pyro looks different.)

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Credits

Original Authors
WHITESTRIPE99
WHITESTRIPE99 Joined 2y ago
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151 points Ranked 60041st
Mapper

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WHITESTRIPE99 avatar
WHITESTRIPE99 Joined 2y ago
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151 points Ranked 60041st
WHITESTRIPE99
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Details

Version
Beta

Attributes

Size
Medium
Environment
Outdoor
Terrain
Mountain
Biome
Grassland
Time of Day
Daytime
Season
Spring
Zone
Agricultural
Textures
Default

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