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E3 Grand Metropolis

A Map for Sonic Heroes

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Reloaded 2 28d
  • Addition Reloaded 2 support. (requires stage injector)
  • Adjustment 2 Player is now merged into one download, because I realized I could do that so I did.
  • BugFix Team rose crash fix for 2 player.
Update 2 2mo Improvement Addition Update 7mo Addition
My attempt to make the E3 version of Grand Metropolis playable. I fixed some of the stuff that was missing like cameras,splines,death barriers, and made 5 different object layouts. (one of them is multiplayer!) It also has a flickering problem that only happens on the pc version, which I tried to fix and got most of it. Their is a building at the very end that's missing because of it flickering and the bridge that's in a slope is also missing but it still has collision. The only other problem is the lighting being slightly brighter, which I don't know how to fix but other then that though it's pretty much playable. Their is only 2 major differences between the E3 and the final, the inside hallway is outside and a removed chunk of the level at the end. Please read the read me notepad if don't know how to move object layout files on your own!

Multiplayer:  Just pick grand metropolis in the 2p action stage mode. You won't need to move object layouts for this one since their is only 1 object layout and because it uses a different stage id.
1 Player starts at beginning of the stage and the other starts at the end of the stage, both of you need to make it to middle of the stage to win. The left screen (player one) is harder then the right screen (player two). Try to refrain from using team blast since it will hit the other player. This is pretty much impossible to complete by yourself (even if you do control both teams.) Their might also be some lag due to objects being rendered on both screens

Thanks to sonic overtime, I was finally able to watch someone else play the mod other then me. Didn't notice to many problems thankfully. The bridge that's invisible isn't supposed to be invisible but that bridge is a object part of the object layout and not the stage model itself. Unfortunately, it's one of those "weird" objects that I think links to something in the exe file so no object editor can move it that easily. Luckily the collision is part of the collision file and the object doesn't generate the collision which means  the collision is still there.

If you have any questions or feedback leave a comment down there, and I will reply to it as soon as I see it.


Dependencies and prerequisites required to use this Map

  1. Reloaded mod loader 1 or 2 (because of splines)


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CreamTheRabbit Joined 7mo ago
105 points Ranked 68215th


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CreamTheRabbit Joined 7mo ago
105 points Ranked 68215th
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  • 7mo
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