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Very good map with attention to the detail (as textures, sound with buttons pannels codes besides doors, etc.), as usual with your maps by the way (we know that we got with yours).
I was afraid to have too lower FPS (as it's sometimes the case for a few of your maps, as "kitkat_isle" for example, and also more problematic under CS & CZ, since I run them on those games), but there are corrects so I've installed & configured it on my servers.
I appreciate the fact we can move and put ourselves where we want without restriction (on some short areas, by using a jetpack for example). About restriction, I mean, no invisible wall that prevent us to reach a specific spot usually not reachable using conventionnal gameplay (as it's the case for a lot of other maps from other mappers), or some textures being non-solid preventing us to sit on them.
I might just regret some modified texture sounds, when you shot at those big metallic pipes (bing! bing! bing!) but players might not notify this tiny detail. Then maybe a room behind a door that could open, then some control pannels inside it with a chair, and a big glass allowing us to see the whole map zone (a room similar to the one with the HL1 experience, or tentacle, etc.), even if there are not "things" to control on the map (but this could be used to control the short brown bridge on the first picture, to turn it into a "lift_bridge").