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Hellcome to forest

A Map for Doom II

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Map information:

Title: Hellcome to forest
Author: vodka
New sounds: yeah!
New Textures: yeah
New music: yeah (just on 2nd stage)

Description\Story: Somewhere on a forest of earth civilians reported seeing weird animals and grotesque noises coming  from there. Then marines gone to depths of forest
to see what the hell was going on there.

Additional Credits to: Makers of DooM II and KMFDM for using one of  their amazing songs!

Episode and Level : Map01 and Map02
Single Player: Yeah!
Cooperative 2-4 Player: Uh nope.
Deathmatch 2-4 Player: Nope
Difficulty Settings: No, there are same number of enemies in all difficulties

Editor(s) used: Doom Builder 2 and SLADE
Known Bugs: Welp, I tested in and I didn't found anything weird.

COPYRIGHT: Please, for god sake, you didn't made this WAD, so don't destroy
a lot of hard work hours :)
DON'T REDISTRIBUTE!


Website: www.theweirdname.wixsite.com/theweirdside

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Comments

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  • zen3001 avatar
    zen3001 username pic Joined 3y ago
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    access_time 4mo
    I see what you needed that title picture for, could be much worse for a first map.
    don't make too many small and tight hallways or places, with the speed doom player has and the speed to required to dodge some enemies in combat it's usefull too have more open areas. especially the second map should have been a little more open.
    Play arround with a variety of textures and different heights.
    You also still need a little more practice with builder, for example that skybox area you made was unnecessary but for things like that you can allways just send me a message and I'll be able to help
    - Wanted, DEAD or alive! -
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  • Thunderkeil avatar
    Thunderkeil username pic Joined 6y ago
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    access_time 5mo
    Can't speak to the layout or scale before playing, but I have to say it looks rather bland honestly.
    There's a lot of resources out there for Doom(2), surely you can find a better forest texture than that.. wouldn't hurt to just use more tree sprites, either.
    Doesn't look like there's any real height variation, so it seems more like a Wolf3D level than a DooM one, but again I'm only judging that off the 3 screenshots you've provided.
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Announcement

Hello mortal, your god created art!
- REBELVODKA

Credits

Mapper
REBELVODKA
REBELVODKA Joined 8y ago
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Mapping

Submitter

REBELVODKA avatar
REBELVODKA Joined 8y ago
Annoying some1
168 points Ranked 58446th
28 medals 3 legendary 5 rare
  • Submitted 50 Maps Medal icon
  • 2017 Top Contributor Medal icon
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  • Submitted 20 Maps Medal icon
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REBELVODKA
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Development Info

Notes
I used Doom Builder 2 and SLADE

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If you'll gonna use one of my mods (maps or prefabs included) please CREDIT ME!

Details

Version
Unknown

Attributes

Development State
Final
Biome
Forest
Environment
Outdoor
Size
Medium
Aesthetic
Realistic
Textures
Custom

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