Azcuega Room

A Map for Half-Life

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Map inspired by the room of a friend of the group Diepifans - The Glorious Sons I hope you like it and have fun.

Credits:

Map:
Galy Raffo


Materials:
Andrew Weldon
Adam Foster
Henning Horstmann
Mohammad Alavi
Tomislav Spejic
Tom DiLazaro
Cayle George
Randy Reddig
Kevin Roberts
Nightwatch team

Files

  • silentrunner007 avatar
    silentrunner007 Joined 12y ago
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    6d
    Think you should go over this one a bit more. Kinda glad you included the map file cuz when I ran this stuff seemed a bit off. You have a lot of overlapping brushes and quite a few textures out of alignment. Didn't think you havea light_environment in it but you do just had pitch set to zero. You have like 60 regular lights in the map and all it really needed was a good setting for the light_env and some usage of texture lighting. Look at my screenshot. All I did was tweak your light_env and use texture lighting on your "light" in the center. You did have the right idea using the invisible brush on the outside textures but the null (always have zhlt.wad in your wad list)brush is your friend here. Hell you can build a whole level using null and simply texture what is visible. You also enclosed the whole thing in a skybrush..not a good idea because the game renders everything in it.  It is a total unneeded performance it. Did you have a leak in the map? Brush work around the window seemed off so I am thinking there was a leak. Your item count is really high for such a small map. I would not label this as "large". Wait till my latest rats map is released...that is large lol. You could ditch most of what you have and it will still play well. Player spawns should have their angles adjusted and be raised a bit. you are close to having players spawn into the ground.  The wads you have in the zip only the nw.wad is used and only two textures(172k) from that 60mb wad at that. I used wally and made a wad file with just those two textures. You should just do a wadinclude that wad file when you compile the map or just use a wad file with only used textures in it. 60mb is a lot to download for two textures. The nw_zeno.wad does not seem to be used at all. Don't mean to be a dick an come off all harsh on this but I like the map and would like to see an improved version. I am linking a zip which contains rmf, map, nw_used.wad(for those 2 used texs) and my bsp. Also is a lights.rad which shows what I used for texture lighting your light fixture. If the fgd you are using has an info_texlights entity you can use those settings with that. Again sorry to come off harsh but I like the map and want to see you improve on it.

    Here is my files. Take a look
    squids.site.nfoservers.com/azcuega_sr.rar
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    Mantra
    Stud Muffin
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Credits

Original Authors
Galy Raffo
Mapper
Materials
Andrew Weldon
Material
Adam Foster
Material
Henning Horstmann
Material
Mohammad Alavi
Material
Tomislav Spejic
Material
Tom DiLazaro
Material
Cayle George
Material
Randy Reddig
Material
Kevin Roberts
Material
Nightwatch team
Material
RNG
Material
Special Thanks
Azcuega Alma
Friend :3

Submitter

Galy Raffo avatar
Galy Raffo Joined 3mo ago
Offline
178 points Ranked 56754th
Galy Raffo
Creator
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Game

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Category

License

Details

Version
Final

Attributes

Textures
Custom
Development State
Final
Aesthetic
Default
Size
Large
Environment
Indoor
Time of Day
Daytime
Season
Summer
Zone
City

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