The shape of a few areas reminds me your psychedelic_final (rounded slopes for example). The leak of the "toxic green fuel", using gibs entities is funny to watch! This look like to tennis balls! I like the "toxic green fuel" (x2) at the top which move along the right sides, this look like to a cinema screen! Some areas/textures are a bit mixed up, and one area reminds me some Quake map! Some passages at through/above the pipes are fun to use, in order to reach some places which makes us barely visible from the others! The elevator requestable from multiple directions is funny to use. Textures quality is correct. The FPS (& polys) are good.
Maybe one/two more secret places would have been welcomed (as on psychedelic), even if there are a few triggers (to launch the missile, etc.). And a bigger "permanent" trail behind the missile beeing launched would have been appreciated, but this is light detail people may don't care much.