Fixed some effects acting weird on low settings
Linear Tier 2 3 checkpoints (one before split, and one per side) maxvel 3500 The name is about wave interference pattern, used to make the logo in spawn and the portals textures. The theme revolves around a castle-like triangulated world. Has some dynamic triangles effects. That's all i guess.
BTW AFAIK that's the first map that uses 1+ non-parallaxing skyboxes. I guess that must be true as I've never seen proper multiple skyboxes before.
Looks absolutely exceptional. Mind revealing some of the underlying works of those portals? I'm not well informed of CSS' features but it looks like something that shouldn't be possible outside of portal's branch. Well, without VScript anyway.
Really dope effects, there is one small oversight, point_clientcommand is not able to force mat_specular 1 in a dedicated server as it does not have the "server_can_execute" flag, therefore on clients with low settings for fps (quite a lot of people), the skybox effects will not work in a live server.