jb_rng_escape

A Map for Counter-Strike: Global Offensive

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Updates

Update 10d
  • Adjustment Reduced prisoners building most textures scale
  • Adjustment Changed prisoners building roof texture
  • Overhaul Remade sewer tunnels(not finished nor detailed)
  • Addition Added new entrance to gunroom
  • Improvement Most breakables and garage door no longer make sound everywhere trough whole map for everyone(but because of this sound radius improvment they will drop incorrect material gibs after breaking)
  • Addition Added ladder in vents(leading to gunroom) for silent descent
  • Tweak Moved the deagle from vents(leading to gunroom) to hidden spot on top of vent duct in warehouse
  • Improvement Reduced round time from 7 minutes to 6
  • Adjustment Changed glock to p250
  • Adjustment Added incendiary and smoke grenade in secret
  • BugFix Trying to jump on posts between barbwire or over barbwire will now instantly kill, instead there is now only 1 secret barbwire post that you can jump and get over barricade
  • Addition Added 3D skybox(not finished, placeholer)
  • Improvement Removed the randomized plate(above truck near T spawn) health
  • Addition Added soundscapes(not tested)
  • BugFix Fixed a bug where escape doors wouldn't open after terrorists won
  • Tweak Minor lighting color adjustments
  • Tweak Other minor texture adjustments
Minor update 21d Improvement4 BugFix

jb_rng_escape

(beta version, not finished)

MAP NAME EXPLAINED
RNG - Random Number Generation, this map has randomised weapon spawns(not balanced yet, needs playtesting) and randomised props/interactive buttons which changes unique routes every round
ESCAPE - prisoners only goal is to kill all guards so the escape door opens in gunroom

This map isn't a casual jailbreak map because it has no minigames and not many secrets, it's always freeday and guards have to look after prisoners so they dont pick up weapons and kill rebels, only 1 guard can camp gunroom whole round, if you want mini games go play mg_ maps :) You can still use !lr if there is time left in the round.
I want this map to be focused around gunplay, not minigames( jump rope/football etc.) or secrets.
Sadly the map layout is inherently bad and weapon spawns aren't balanced yet.
I created this map out of nostalgia for oldschool, simplistic css ba_jail maps on freeday servers.

Guards win if round time ends and there is no prisoners in gunroom.
Guards win if all prisoners die/rebels get killed.
Prisoners win if all guards die.
Prisoners win if they take over and protect gunroom until the round ends(or it overtimes if both prisoners and guards are contesting it).


mp_roundtime 6; mp_ignore_round_win_conditions 1; mp_freezetime 5; mp_equipment_reset_rounds 1; mp_weapons_allow_map_placed 1 (this is'nt necessary to enter in console, but if something isn't working on your server you might have to)

Files

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Todos

Align skybox sun to sun Low Priority Remake prisoners main building(it's too small, claustrophobic and unproportional) High Priority

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Credits

Creators
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since- Joined 25d ago
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Mapper

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since- Joined 25d ago
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Details

Version
beta

Attributes

Structure
Biome
Desert
Zone
Military
Season
Summer
Time of Day
Daytime
Environment
Size
Medium
Aesthetic
Default
Development State
Beta
Textures
Default

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