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Friend irq433 was so kind to make a waypoint of this map for use with PODBot. Download here.
This is the Aztec map from the original Xbox version ported to CS
1.6/Condition Zero. Note that due to it has exclusive features not found
in the PC version such as dynamic brightness & gamma depending on
where you're standing, and sunlight effect on daylight environment, Xbox
maps look slightly darker in PC.
Interestingly while the BSP
file itself requires a WAD, the game tricked the engine thinking there's
one it needs by calling the "***.bsp.pas" file which redirects to an
xpr archive, where the actual textures needed for the map is there. Most
of the textures are the same as Condition Zero, but there are some Xbox
exclusives as well, most notably the skybox. I took the WAD from the
leaked CZ and replaced textures with the Xbox ones.
Bot's NAV is
included, a bit different from PC since it was probably created/edited
manually by Ritual so that it's more challenging than CZ (sorry Turtle