I'm not trolling you or anything. This map HAVE 0 DEMODASHES AND 0 SPIKEJUMPS.
Still, I've received complaints on Discord (hey why don't you just comment below instead of cursing the map, I've playtested the whole map and I can help with your issues), and some of them are totally wrong.
While there're wrong complaints, there are good complaints as well. For example, a certain strawberry room does have too many blades, making that strawberry's difficulty far above the others (well maybe not that hard, but it certainly is a frustrating room that relies a bit too much on precision and timing). I'll definitely change this in the upcoming update.
Another thing is that my cassette room is very likely to get patched. If that ever happens, I'll update my map as soon as I know the patch is out. Please ping me if that happens, in case I'm not quick enough know it.
Also, I'm now working on the music volume and loop thing.
And lastly, if you run into any issues, PLEASE COMMENT BELOW INSTEAD OF JUST POSTING IT IN DISCORD. If I didn't search my own map's name in discord, I still wouldn't know that these complaints exist. IF YOU REALLY WANT TO POST A ISSUE IN DISCORD, ping @fishtank_overflow.
Based on vanilla Resort map.
This is my first map.
A door that can't be unlocked by any key
Room of useless doors
Flutter birds' guidance
Clutter switch maze
3 ways to go under a platform
Cutscene wrap mechanic (strawberry)
Cheating intro crushers (strawberry)
Cassette block mechanic discovered by myself (cassette tape)
NO "Are you beach ready" sign. NO Monika reference.
Basic movement tech
Bubs drop (strawberry)
Dream block double jump (strawberry)
Corner grab (strawberry)
Coyote dash jump (strawberry)
NO spike jump. NO demo dash.
Needs Outcast Outback Helper.
Music is from Lena Raine's hackmud OST Vol.1 and Lullaby for Lancer.
All known bugs are fixed. B-side work in progress!