Zombie Fortress Curebase

A Map for Team Fortress 2

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Updates

MapParentSubmitterStats
  • Addition Added several new locations inaccessible to survivors which zombies are teleported to.
  • Addition Ventilation systems with properly sloped walls added.
  • Adjustment Globally improved playerclipping and brush geometry.
  • Adjustment Health and ammo kits repositioned and balanced to reduce survivor advantage.
  • Adjustment Increased size of crates room to prevent camping of survivors.
  • Adjustment Floor arrows texture changed to avoid zombie confusion.
  • Adjustment Overhauled capture zone with size changes and new entrances for zombies.
  • Adjustment Improved RED bot navigation.
  • Adjustment Enhanced realism of broken wood.
Alpha 2 (zf_curebase_a2) 30d

1. Description

Zombie Fortress Curebase (zf_curebase_a2) is a collaboration between Jack5 and My Name Is "Safety" which converts Moran24's Underbase into an linear, objective-based map. In Curebase, survivors are tasked with finding the cure for the BLU flu outbreak and returning it to their base, using the console there to upload it for the rest of the world to see. The original map has been changed greatly to fit this new purpose, including an entire room becoming flooded with hazardous liquid. Because of the gamemode (borrowed from DonutVikingChap's Infiltration), this map also supports RED bots, which will actively seek to capture the intelligence (but may act slightly strange since parts of the CTF logic are missing).

2. Play Requirements

This map may be playtested on any server, but in order to function as intended, it must be run on a server with a Zombie Fortress gamemode plugin. I personally recommend Super Zombie Fortress, as it is the most stable out of all the freely available Zombie Fortress plugins.

3. Alpha 1 Update Log

This section of the submission documents the changes made in version a1 of Zombie Fortress Curebase. For future changes, please refer to the updates log of this submission.
  • Entire map restructured into a linear forward path, with verticality de-emphasised.
  • Major changes to all spawn areas.
  • BLU players now teleport to one fixed location on the map, which changes as survivors progress.
  • Added dynamic doors near RED spawn to indicate the correct path to follow.
  • Added markers on the floor only visible to BLU players to show RED player direction.
  • Added hazardous liquid and fragile balcony to shipping area.
  • Adjusted positions of shipping containers and added smaller containers in shipping area.
  • Garage roughly halved in size.
  • Created new cart section to connect the two large wood rooms together, instead of the original long doorway.
  • Added intelligence and control point logic from Infiltration.

4. Links and Credits

Servers that run this map here

Map credits available in the submission sidebar.
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Files

Todos

Resolve bots wasting time attempting to jump over fence in garage area when returning Make zombie spawning areas dedicated spawns rather than teleporter destinations Add more detail to map

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Credits

Original Authors
Valve Corporation
Team Fortress 2 and Portal assets
Moran24
Moran24 Joined 10y ago
Offline
280 points Ranked 50585th
Creator of Zombie Fortress Underbase
DonutVikingChap
Gamemode logic
Contributors
jack5gamebanana avatar
jack5gamebanana username pic Joined 5y ago
NPMO Manager ARMAD Manager SMBX Manager PRTL Manager
Offline
3,062 points Ranked 3497th
24 medals 5 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
  • Became a Studio Leader Medal icon
Map optimisation, miscellaneous logic and custom files
Safety789
Safety789 Joined 5y ago
Offline
635 points Ranked 43118th
Map layout assistant

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 5y ago
NPMO Manager ARMAD Manager SMBX Manager PRTL Manager
DEAD
3,062 points Ranked 3497th
24 medals 5 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
  • Became a Studio Leader Medal icon

jack5gamebanana avatar
jack5gamebanana

Creator
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Category

License

Details

Version
a2

Attributes

Textures
Development State
Alpha
Aesthetic
Default
Size
Large
Environment
Indoor
Zone
Commercial
Structure

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  • 27 DLs
  • 453 Views
  • 2 Posts
  • 1moSubmitted
  • 30dModified
  • 30dUpdated

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