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Zombie Fortress Curebase

A Map for Team Fortress 2

Updates

Alpha 3 Fix (zf_curebase_a3_fix) 10mo
  • Addition Timer now resets to max when intelligence is first picked up.
  • Addition Added soundscapes to balcony passageway.
  • Adjustment Moved balcony passageway to other side of garage and opened door slightly.
  • Adjustment Improved textures near doorframe props.
  • Adjustment Miscellaneous prop and overlay changes.
  • BugFix Fixed bad output that was causing zombie spawns not to update.
  • Removal Deleted unused areas and textures.
Alpha 3 (zf_curebase_a3) 10mo Addition5 Adjustment5 BugFix2 Alpha 2 (zf_curebase_a2) 1y Addition2 Adjustment7

1. Description

Zombie Fortress Curebase (zf_curebase) is a collaboration between Jack5 and My Name Is "Safety" which converts Moran24's Underbase into an linear, objective-based map. In Curebase, survivors are tasked with finding the cure for the BLU flu outbreak and returning it to their base, using the console there to upload it for the rest of the world to see. The original map has been changed greatly to fit this new purpose, including an entire room becoming flooded with hazardous liquid. Because of the gamemode (borrowed from DonutVikingChap's Infiltration), this map also supports RED bots, which will actively seek to capture the intelligence (but may act slightly strange since parts of the CTF logic are missing).

2. Play Requirements

This map may be playtested on any server, but in order to function as intended, it must be run on a server with a Zombie Fortress gamemode plugin. I personally recommend Super Zombie Fortress, as it is the most stable out of all the freely available Zombie Fortress plugins.

3. Alpha 1 Update Log

This section of the submission documents the changes made in version a1 of Zombie Fortress Curebase. For future changes, please refer to the updates log of this submission.
  • Entire map restructured into a linear forward path, with verticality de-emphasised.
  • Major changes to all spawn areas.
  • BLU players now teleport to one fixed location on the map, which changes as survivors progress.
  • Added dynamic doors near RED spawn to indicate the correct path to follow.
  • Added markers on the floor only visible to BLU players to show RED player direction.
  • Added hazardous liquid and fragile balcony to shipping area.
  • Adjusted positions of shipping containers and added smaller containers in shipping area.
  • Garage roughly halved in size.
  • Created new cart section to connect the two large wood rooms together, instead of the original long doorway.
  • Added intelligence and control point logic from Infiltration.

4. Links and Credits

Servers that run this map here

Map credits available in the submission sidebar.

Files

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  • Skittelz avatar
    Skittelz username pic Joined 3y ago
    in a trance..
    1,005 points Ranked 41300th
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    access_time 1y
    I don't think wood breaks like that in screenshot 5.
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Credits

Original Authors
Valve Corporation
Team Fortress 2 and Portal assets
Moran24
Moran24 Joined 11y ago
Offline
280 points Ranked 52770th
Creator of Zombie Fortress Underbase
DonutVikingChap
Gamemode logic
Contributors
jack5gamebanana avatar
jack5gamebanana username pic Joined 6y ago
NPMO Manager SMBX Manager PRTL Manager TF2 Manager
Preoccupied
1,570 points Ranked 22136th
30 medals 1 legendary 6 rare
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Map optimisation, miscellaneous logic and custom files
Safety789
Safety789 Joined 7y ago
Offline
695 points Ranked 43598th
Map layout assistant

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 6y ago
NPMO Manager SMBX Manager PRTL Manager TF2 Manager
Preoccupied
1,570 points Ranked 22136th
30 medals 1 legendary 6 rare
  • Submitted 50 Maps Medal icon
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
jack5gamebanana avatar
jack5gamebanana

Creator
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Category

License

Details

Version
A3Fix

Attributes

Structure
Zone
Commercial
Environment
Indoor
Size
Large
Aesthetic
Default
Development State
Alpha
Textures

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