new csde_fight2 is here includes 2 bomb and 4 hostage and some guns with snow on it story you wake in other location but same city and its christmas with some changes note: read the readme txt and there are some gun in some location and 2 bomb location and 4 hostages in this mission dank2meme out
If you insists to make a map with WorldCraft Editor, at least don't just pick random props, textures, and skybox, all your maps are looks messy and unrealistic, each elements/structures must be synchronized.
ok, you must stop, look for inspiration, and then create a map
I will try to give feedback as positive as possible in this screenshot you can already see the first problems.
The most obvious is that the door protrudes from the door frame, the second problem is that the floor is snow, but the sky looks like a hot map, this makes your map look unrealistic. I also see it unnecessary to have weapons on the ground, in this map can be purchased weapons normally Another problem is these boxes, use wrong gibs. the map does not offer much protection, that the boxes are breakable affects the gameplay negatively another negative point of putting breakable boxes, you have put many weapons on a box that is very easily breakable, besides, that area is a bombsite! the bombsite is located only a few steps away from the terrorist spawn, so it causes two gameplay problems, The first and most obvious is that terrorists can plant the bomb or a short time to start the game, the second, this map is very small, it's almost impossible to save yourself from the explosion, that's not fun. this map lacks appropriate signaling, you know, arrows and signs "A" or "B" to know where the bombsites are, do not add them just make your map look lazy, For example, this room is a bombsite, and there is nothing to indicate. you have misused this target, usually this symbol indicates where to plant the bomb, however, you have used it to point out where to rescue the hostages, this may confuse new players, including me. instead I recommend that you use the symbol that says "hostage rescue zone" other minor details, but not for that more important
another door protruding from the door frame. one of the walls floats, is not connected to the ground A glass wall is unrealistic and ugly I am also in doubt about your location, at first I thought the map was located in a house, without a roof, I also thought he was on the top of a skyscraper, besides that the name of the map does not help to clear up doubts. I just think that the map only takes random elements without worrying about realism or aesthetics.
PD: I recommend that you be truthful with the tags/Attributes the map is small, not huge the land does not have Bog the biome is not Aquatic this map does not have an Alley