Map by Tatu Eugen
As always, aesthetically a well made map.
Almost everything seems in order, neat, and on point, speaking in terms of design and detail.
It's well optimized. The WPoly count basically stays around 700 which is good, however, it can be optimized (reduced) further (see below for that).
The gameplay seems to be balanced with equal opportunities provided to both teams.
Good job on the texture work; blending seamlessly nicely with the whole map (skybox, objects, etc.).
The lighting is on point as well.
However, despite all that good work you did there, there are two noticeable issues with the map which I'll explain below.
If you enable the wireframe mode, you can actually see that a lot of brushes here and there are unnecessarily getting chopped (some screenshots of some of such brushes/areas — 1st, 2nd, 3rd, 4th), thus increasing the WPoly count.
I'd recommend you to turn such brushes into
(Related to the issue mentioned above — I) Due to the brushes chopping each other, you can clearly notice that the textures are also getting chopped, thus causing misalignments (screenshots — 1st, 2nd).
You can take care of this misalignment simply by either having a good brushwork to avoid their chopping so the misalignments are not created, or you can simply select all those misaligned brushes (their faces basically) and align them in the same way (using the Texture Application tool).
Anyhow, I had fun playing the map. Also, pretty fine map for a quick warmup.
Can't seem to suggest anything besides, by the way, as everything in the map seems on point.