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Slaughtership

A Map for Quake II

SETTING: "Deep space in orbit around a binary star system"

STORY:

Command has captured a small Strogg supply shuttle. The shuttle was on automatic pilot destined for an undecipherable coded unknown destination in deep space? Captured Strogg strongholds have not yielded clues to the whereabouts of hundreds of missing POWs... could this be a lead? What are the Strogg up to? What is this supply shuttle destined to rendezvous with?

They assign you!....the highly decorated and valiant Lieutenant Eddie Armadillo to this 'clandestine' mission. The supplies are removed from the supply shuttle and you are put in their place...it is released on it's way....you're on your own!

Your orders:
You are to cleanse and take control of whatever ship this shuttle rendezvous with. The element of surprise will be on your side! Do not destroy the ship as it may contain vital clues as to the whereabouts of the missing POWs. Contact Command once you have control of the target ship and a crew will be sent to relieve you and pilot the captured Strogg ship to base.

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Single-player missions/bonus levels for Quake II, created by Neil Manke, as originally released on the September 1998 PC Gamer disc.

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Credits

Key Authors
Neil Manke
Author/Editor/Mapper
Magnus Jansén
New World Sounds
Paul Taylor
Strogg Pilot Voices
Dale Suggs
Military Dialogue
Special Thanks
Justin "Mosquito" Richardson
Tester
Eric Sutton
Tester
Dennis Plester
Tester
Aceplayer
Tester
Einar Saukas
Tester
Gene Spinks
Tester
Magnus Jansén
Tester
Paul Taylor
Tester
Dale Suggs
Tester
Sebastian Croon [aka SPAWN]
Tester

Submitter

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Details

Version
Unknown

Attributes

Environment
Indoor

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